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	<title>PlanetX64 &#187; 64-bit Software</title>
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		<title>Apple to Ship Mac OS X Snow Leopard on August 28</title>
		<link>http://www.planetx64.com/index.php/2009/08/apple-to-ship-mac-os-x-snow-leopard-on-august-28</link>
		<comments>http://www.planetx64.com/index.php/2009/08/apple-to-ship-mac-os-x-snow-leopard-on-august-28#comments</comments>
		<pubDate>Mon, 24 Aug 2009 13:04:23 +0000</pubDate>
		<dc:creator>guru</dc:creator>
				<category><![CDATA[64-bit Software]]></category>
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		<guid isPermaLink="false">http://www.planetx64.com/index.php/2009/08/apple-to-ship-mac-os-x-snow-leopard-on-august-28</guid>
		<description><![CDATA[​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​CUPERTINO, Calif., Aug. 24 /PRNewswire-FirstCall/ &#8212; Apple® today announced that Mac OS® X v10.6 Snow Leopard(TM) will go on sale Friday, August 28 at Apple&#8217;s retail stores and Apple Authorized Resellers, and that Apple&#8217;s online store is now accepting pre-orders. Snow Leopard builds on a decade of OS X innovation and success with hundreds of refinements, new core technologies and out of the box support for Microsoft Exchange. Snow Leopard will be available as an upgrade for Mac OS X Leopard® users for $29. ​ “Snow Leopard builds on our most successful operating system ever and we’re happy to get it to users earlier than expected,” said Bertrand Serlet, Apple’s senior vice president of Software Engineering. “For just $29, Leopard users get a smooth upgrade to the world’s most advanced operating system and the only system with built in Exchange support.” To create Snow Leopard, Apple engineers refined 90 percent of the more than 1,000 projects that make up Mac OS X. Users will notice refinements including a more responsive Finder(TM); Mail that loads messages up to twice as fast;* Time Machine® with an up to 80 percent faster initial backup;* a Dock with Expose® integration; QuickTime® X with a [...]]]></description>
			<content:encoded><![CDATA[<p>​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​<span style="font-size: 12pt;"></span>CUPERTINO, Calif., Aug. 24 /PRNewswire-FirstCall/ &#8212; Apple® today announced that Mac OS® X v10.6 Snow Leopard(TM) will go on sale Friday, August 28 at Apple&#8217;s retail stores and Apple Authorized Resellers, and that Apple&#8217;s online store is now accepting pre-orders. Snow Leopard builds on a decade of OS X innovation and success with hundreds of refinements, new core technologies and out of the box support for Microsoft Exchange. Snow Leopard will be available as an upgrade for Mac OS X Leopard® users for $29.</p>
<p><span style="font-size: 12pt;"><img src="http://lh5.ggpht.com/_RU0W7uELmTo/SpKSHYytDuI/AAAAAAAAAPg/ItEJPduAQcw/s288/prnphotos084483-APPLE-OS-X-SNOW-LEO.IadhnFFH6ERu.jpg" alt="prnphotos084483-APPLE-OS-X-SNOW-LEO.IadhnFFH6ERu.jpg" width="288" height="247" />​</p>
<p></span>“Snow Leopard builds on our most successful operating system ever and we’re happy to get it to users earlier than expected,” said Bertrand Serlet, Apple’s senior vice president of Software Engineering. “For just $29, Leopard users get a smooth upgrade to the world’s most advanced operating system and the only system with built in Exchange support.”</p>
<p>To create Snow Leopard, Apple engineers refined 90 percent of the more than 1,000 projects that make up Mac OS X. Users will notice refinements including a more responsive Finder(TM); Mail that loads messages up to twice as fast;* Time Machine® with an up to 80 percent faster initial backup;* a Dock with Expose® integration; QuickTime® X with a redesigned player that allows users to easily view, record, trim and share video; and a 64-bit version of Safari® 4 that is up to 50 percent** faster and resistant to crashes caused by plug-ins. Snow Leopard is half the size of the previous version and frees up to 7GB of drive space once installed.</p>
<p>For the first time, system applications including Finder, Mail, iCal®, iChat® and Safari are 64-bit and Snow Leopard’s support for 64-bit processors makes use of large amounts of RAM, increases performance and improves security while remaining compatible with 32-bit applications. Grand Central Dispatch (GCD) provides a revolutionary new way for software developers to write applications that take advantage of multicore processors. OpenCL, a C-based open standard, allows developers to tap the incredible power of the graphics processing unit for tasks that go beyond graphics.</p>
<p>Snow Leopard is the only desktop operating system with built in support for Microsoft Exchange Server 2007, and it allows you to use Mac OS X Mail, Address Book and iCal to send and receive email, create and respond to meeting invitations, and search and manage contacts with global address lists. Exchange information works seamlessly within Snow Leopard so users can also take advantage of OS X only features such as fast Spotlight® searches and Quick Look previews.</p>
<p>Mac OS X Server Snow Leopard, the next major release of the world’s easiest to use server operating system, will also go on sale Friday, August 28. Snow Leopard Server includes innovative new features such as Podcast Producer 2 and Mobile Access Server and is priced more affordably than ever at $499 with unlimited client licenses. More information and full system requirements for Snow Leopard Server can be found at <span style="text-decoration: underline;"><a href="http://globalmessaging1.prnewswire.com/clickthrough/servlet/clickthrough?msg_id=6371853&#038;adr_order=257&#038;url=aHR0cDovL3d3dy5hcHBsZS5jb20vc2VydmVyL21hY29zeA==">www.apple.com/server/macosx/</a></span>.</p>
<p>Pricing &amp; Availability<br />
Mac OS X version 10.6 Snow Leopard will be available as an upgrade to Mac OS X version 10.5 Leopard on August 28 at Apple’s retail stores and through Apple Authorized Resellers, and online pre-orders can be made through Apple’s online store (<span style="text-decoration: underline;"><a href="http://www.apple.com">www.apple.com</a></span>) starting today. The Snow Leopard single user license will be available for a suggested retail price of $29 (US) and the Snow Leopard Family Pack, a single household, five-user license, will be available for a suggested price of $49 (US). For Tiger® users with an Intel-based Mac®, the Mac Box Set includes Mac OS X Snow Leopard, iLife® ‘09 and iWork® ‘09 and will be available for a suggested price of $169 (US) and a Family Pack is available for a suggested price of $229 (US).</p>
<p>The Mac OS X Snow Leopard Up-to-Date upgrade package is available to all customers who purchased a qualifying new Mac system from Apple or an Apple Authorized Reseller between June 8, 2009 and the end of the program on December 26, 2009, for a product plus shipping and handling fee of $9.95 (US). Users must request their Up-to-Date upgrade within 90 days of purchase or by December 26, 2009, whichever comes first. For more information please visit <span style="text-decoration: underline;"><a href="http://globalmessaging1.prnewswire.com/clickthrough/servlet/clickthrough?msg_id=6371853&#038;adr_order=257&#038;url=aHR0cDovL3d3dy5hcHBsZS5jb20vbWFjb3N4L3VwdG9kYXRl">www.apple.com/macosx/uptodate</a></span>. Snow Leopard requires a minimum of 1GB of RAM and is designed to run on any Mac computer with an Intel processor. Full system requirements can be found at <span style="text-decoration: underline;"><a href="http://globalmessaging1.prnewswire.com/clickthrough/servlet/clickthrough?msg_id=6371853&#038;adr_order=257&#038;url=aHR0cDovL3d3dy5hcHBsZS5jb20vbWFjb3N4L3NwZWNzLmh0bWw=">www.apple.com/macosx/specs.html</a></span>.</p>
<p>*Testing conducted by Apple in August 2009 comparing prerelease Mac OS X v10.6 Snow Leopard with shipping Mac OS X v10.5.8 Leopard on a shipping 2.0 GHz MacBook® system and a shipping 2.66 GHz iMac® system, both configured with 2GB of RAM. Performance will vary based on system configuration, network, file sizes, data sets and other factors.</p>
<p>**Testing conducted by Apple in August 2009 comparing 64-bit Safari 4 to 32-bit Safari 4 on prerelease Mac OS X v10.6 Snow Leopard on a shipping 2.0 GHz MacBook system and a shipping 2.66 GHz iMac system, both configured with 2GB of RAM. JavaScript benchmarks based on the SunSpider Performance test. Performance will vary based on system configuration, network connection, and other factors.</p>
<p>Apple ignited the personal computer revolution in the 1970s with the Apple II and reinvented the personal computer in the 1980s with the Macintosh. Today, Apple continues to lead the industry in innovation with its award-winning computers, OS X operating system and iLife and professional applications. Apple is also spearheading the digital media revolution with its iPod portable music and video players and iTunes online store, and has entered the mobile phone market with its revolutionary iPhone.</p>
<p>© 2009 Apple Inc. All rights reserved. Apple, the Apple logo, Mac, Mac OS, Macintosh, Mac OS, Snow Leopard, Leopard, Finder, Time Machine, Expose, QuickTime, Safari, iCal, iChat, Spotlight, Tiger, iLife, iWork, MacBook and iMac are trademarks of Apple. Other company and product names may be trademarks of their respective owners.</p>
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		<title>Apple Updates Final Cut Studio with More Than 100 New Features</title>
		<link>http://www.planetx64.com/index.php/2009/07/apple-updates-final-cut-studio-with-more-than-100-new-features</link>
		<comments>http://www.planetx64.com/index.php/2009/07/apple-updates-final-cut-studio-with-more-than-100-new-features#comments</comments>
		<pubDate>Thu, 23 Jul 2009 14:06:24 +0000</pubDate>
		<dc:creator>guru</dc:creator>
				<category><![CDATA[64-bit Software]]></category>
		<category><![CDATA[Mac Software]]></category>
		<category><![CDATA[Manufacturer's News]]></category>
		<category><![CDATA[Pro Software]]></category>
		<category><![CDATA[Technology News]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[mac software]]></category>
		<category><![CDATA[press release]]></category>
		<category><![CDATA[pro apps]]></category>

		<guid isPermaLink="false">http://www.planetx64.com/?p=2615</guid>
		<description><![CDATA[New Versions of Final Cut Pro, Motion, Soundtrack Pro, Color and Compressor CUPERTINO, Calif., July 23 /PRNewswire-FirstCall/ &#8212; Apple® today announced a significant update to Final Cut Studio® with more than 100 new features and new versions of Final Cut Pro®, Motion, Soundtrack® Pro, Color and Compressor. Final Cut Studio features Final Cut Pro 7 which expands Apple&#8217;s ProRes codec family to support virtually any workflow and includes Easy Export for one step output to a variety of formats and iChat® Theater support for real-time collaboration. Motion 4 includes enhanced tools such as 3D shadows, reflections and depth of field for stunning motion graphics and visual effects, and Soundtrack Pro 3 features new multitrack audio tools to streamline audio post production. Color 1.5 includes better Final Cut Pro integration and support for full color resolution, and Compressor 3.5 adds new features that make it easy to set up and customize your export options. At $999, the new Final Cut Studio is $300 less than the previous release and is also available as an upgrade for just $299. &#8220;With 1.4 million users and 50 percent of the market,* Final Cut Pro is the number one professional video editing application,&#8221; said Philip [...]]]></description>
			<content:encoded><![CDATA[<p><em>New Versions of Final Cut Pro, Motion, Soundtrack Pro, Color and Compressor</em></p>
<p>CUPERTINO, Calif., July 23 /PRNewswire-FirstCall/ &#8212; Apple® today announced a significant update to Final Cut Studio® with more than 100 new features and new versions of Final Cut Pro®, Motion, Soundtrack® Pro, Color and Compressor. Final Cut Studio features Final Cut Pro 7 which expands Apple&#8217;s ProRes codec family to support virtually any workflow and includes Easy Export for one step output to a variety of formats and iChat® Theater support for real-time collaboration. Motion 4 includes enhanced tools such as 3D shadows, reflections and depth of field for stunning motion graphics and visual effects, and Soundtrack Pro 3 features new multitrack audio tools to streamline audio post production. Color 1.5 includes better Final Cut Pro integration and support for full color resolution, and Compressor 3.5 adds new features that make it easy to set up and customize your export options. At $999, the new Final Cut Studio is $300 less than the previous release and is also available as an upgrade for just $299.</p>
<p>&#8220;With 1.4 million users and 50 percent of the market,* Final Cut Pro is the number one professional video editing application,&#8221; said Philip Schiller, Apple&#8217;s senior vice president of Worldwide Product Marketing. &#8220;The new Final Cut Studio includes more than 100 new features and dramatically expands Apple&#8217;s ProRes family of codecs so editors can work in the studio with the highest quality video or on location at low bandwidths.&#8221;</p>
<p>Final Cut Pro 7, the latest version of Apple&#8217;s Emmy Award-winning editing software, includes new versions of Apple&#8217;s ProRes codecs to support virtually any workflow with the addition of ProRes Proxy, for offline and mobile editing at low bandwidth; ProRes LT, for general purpose editing; and ProRes 4444 for editing and visual effects at the highest quality possible. Easy Export allows users to continue working on projects while encoding is done in the background and the sequence is exported to YouTube, MobileMe(TM), iPhone(TM), iPod®, Apple TV®, DVD or Blu-ray. iChat Theater support allows real time collaboration by sharing Final Cut® timelines or individual source clips with iChat users anywhere in the world, even if they don&#8217;t have a copy of Final Cut Pro. Other new features include new speed tools to change clip speed with ease, alpha transitions to create dramatic effects using moving mattes, and native AVC-Intra support for the latest high quality Panasonic cameras.</p>
<p>Motion 4 extends award-winning, easy to use animation tools so video editors can quickly create everything from basic titles to animated credit rolls to stunning motion graphics. Enhancing 3D compositions is faster than ever with new customizable features that add point and spot lights to cast realistic shadows or turn any shape, video plane or paint stroke into a reflective surface. Motion 4 gives editors the flexibility to adjust the depth of field within a 3D canvas by selectively highlighting a single object or using multiple objects to create a racking focus effect.</p>
<p>Soundtrack Pro 3 adds powerful new audio editing tools including Voice Level Match which extracts volume information from the vocal content of one clip and applies it to another without altering any other audio content so editors can easily correct mismatched voice levels. An enhanced File Editor includes new tools to make sophisticated edits and fine tune volume adjustments by targeting specific frequencies such as the rustle of a paper or the bump of a desk without affecting dialogue. The new Advanced Time Stretch feature stretches and compresses audio with incredible precision using three Apple-designed algorithms or other algorithms available as third party plug-ins.</p>
<p>Color 1.5, Apple&#8217;s easy to use professional grading application, now works with a greater range of sequences and effects from Final Cut Pro and an integrated workflow allows editors to complete projects entirely within Final Cut Studio. New 4K support works natively with files from cameras such as the RED ONE and outputs directly to ProRes for HD or DPX for film. Expanded support for new high quality formats includes AVC-Intra, XDCAM 422 and ProRes 4444, for grading with the maximum amount of color information.</p>
<p>Compressor 3.5 makes encoding and delivering in multiple formats easier than ever with the ability to automatically detect QuickTime® settings and create an Easy Export template or a mini &#8220;droplet&#8221; on the desktop that automates specific Compressor actions. New, customizable sharing options make it easy to publish to YouTube and MobileMe, or export for iPhone, iPod, Apple TV and mobile phones. For the highest quality HD material, menu templates and encoding presets make it fast and easy to create Blu-ray discs. Final Cut Studio also includes DVD Studio Pro®, a powerful DVD authoring environment with drag and drop tools, on screen editing and real time previews.</p>
<p>Soundtrack Pro and Compressor are also available as part of the new Logic Studio®, allowing Final Cut and Logic® users to collaborate and share files.</p>
<p>Apple today also introduced Final Cut Server 1.5, the asset management and automation tool for Final Cut Studio. Final Cut Server 1.5 includes powerful new features like lightweight, offline editing with ProRes Proxy, production hierarchies to organize media, and support for still sequences to easily view and manage image sequences for graphics and effects workflows. Final Cut Server now includes unlimited client licenses and is available for $999 or as a $299 upgrade for existing users.</p>
<p>Pricing &#038; Availability</p>
<p>Final Cut Studio is now available through the Apple Store® (www.apple.com), Apple&#8217;s retail stores and Apple Authorized Resellers for a suggested retail price of $999 (US) and existing Final Cut Studio and Final Cut Pro users can upgrade for a suggested retail price of $299 (US). Full system requirements and more information on Final Cut Studio can be found at www.apple.com/finalcutstudio. Final Cut Server 1.5 is now available through the Apple Store (www.apple.com), Apple&#8217;s retail stores and Apple Authorized Resellers and includes unlimited client licenses for a suggested retail price of $999 (US) and existing Final Cut Server users can upgrade for suggested retail price of $299 (US). Full system requirements and more information on Final Cut Server can be found at www.apple.com/finalcutserver.</p>
<p>*Based on data from broadcast and professional video market research firm SCRI International, Inc. showing Apple is the market leader for post-production with 50 percent of broadcast and post non-linear editor purchases in 2008.</p>
<p>Apple ignited the personal computer revolution in the 1970s with the Apple II and reinvented the personal computer in the 1980s with the Macintosh. Today, Apple continues to lead the industry in innovation with its award-winning computers, OS X operating system and iLife and professional applications. Apple is also spearheading the digital media revolution with its iPod portable music and video players and iTunes online store, and has entered the mobile phone market with its revolutionary iPhone.</p>
<p>© 2009 Apple Inc. All rights reserved. Apple, the Apple logo, Mac, Mac OS, Macintosh, Final Cut Studio, Final Cut Pro, Soundtrack, iChat, MobileMe, iPhone, iPod, Apple TV, Final Cut, QuickTime, DVD Studio Pro, Logic Studio, Logic and Apple Store are trademarks of Apple. Other company and product names may be trademarks of their respective owners.</p>
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		<title>Apple Unveils New Logic Studio with Major Upgrades to Logic Pro and MainStage</title>
		<link>http://www.planetx64.com/index.php/2009/07/apple-unveils-new-logic-studio-with-major-upgrades-to-logic-pro-and-mainstage</link>
		<comments>http://www.planetx64.com/index.php/2009/07/apple-unveils-new-logic-studio-with-major-upgrades-to-logic-pro-and-mainstage#comments</comments>
		<pubDate>Thu, 23 Jul 2009 14:04:13 +0000</pubDate>
		<dc:creator>guru</dc:creator>
				<category><![CDATA[64-bit Software]]></category>
		<category><![CDATA[Mac Software]]></category>
		<category><![CDATA[Manufacturer's News]]></category>
		<category><![CDATA[Pro Software]]></category>
		<category><![CDATA[Technology News]]></category>
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		<guid isPermaLink="false">http://www.planetx64.com/?p=2613</guid>
		<description><![CDATA[CUPERTINO, Calif., July 23 /PRNewswire-FirstCall/ &#8212; Apple® today unveiled the next version of Logic Studio® with major upgrades to Logic® Pro and MainStage® and more than 200 new features that simplify complex tasks. Logic Pro 9 features new Amp Designer and Pedalboard plug-ins that provide realistic virtual guitar amps and stompbox effects to create amazing custom guitar rigs. A new set of Flex Time tools allow Logic users to manipulate the timing and tempo of audio quickly and easily. MainStage 2, Apple&#8217;s live performance application, includes the new Playback and Loopback plug-ins to provide backing tracks and creative, real-time loop recording for performing on stage. Logic Studio also includes the new Soundtrack® Pro 3, with new multitrack audio tools for video production, and Compressor 3.5 for encoding in a variety of formats. &#8220;The new Logic Studio is ideal for professional musicians, live performers and GarageBand enthusiasts who want to take their music to the next level,&#8221; said Philip Schiller, Apple&#8217;s senior vice president of Worldwide Product Marketing. &#8220;Guitar players are going to love Amp Designer and Pedalboard and the new Flex Time tools allow you to quickly improve your recordings and create tighter performances.&#8221; The new Amp Designer and Pedalboard [...]]]></description>
			<content:encoded><![CDATA[<p>CUPERTINO, Calif., July 23 /PRNewswire-FirstCall/ &#8212; Apple® today unveiled the next version of Logic Studio® with major upgrades to Logic® Pro and MainStage® and more than 200 new features that simplify complex tasks. Logic Pro 9 features new Amp Designer and Pedalboard plug-ins that provide realistic virtual guitar amps and stompbox effects to create amazing custom guitar rigs. A new set of Flex Time tools allow Logic users to manipulate the timing and tempo of audio quickly and easily. MainStage 2, Apple&#8217;s live performance application, includes the new Playback and Loopback plug-ins to provide backing tracks and creative, real-time loop recording for performing on stage. Logic Studio also includes the new Soundtrack® Pro 3, with new multitrack audio tools for video production, and Compressor 3.5 for encoding in a variety of formats.</p>
<p>&#8220;The new Logic Studio is ideal for professional musicians, live performers and GarageBand enthusiasts who want to take their music to the next level,&#8221; said Philip Schiller, Apple&#8217;s senior vice president of Worldwide Product Marketing. &#8220;Guitar players are going to love Amp Designer and Pedalboard and the new Flex Time tools allow you to quickly improve your recordings and create tighter performances.&#8221;</p>
<p>The new Amp Designer and Pedalboard plug-ins give guitar players incredible new recording and sound design capabilities. Amp Designer recreates 25 legendary vintage and modern amp heads in beautiful detail with matching controls and 25 paired speaker cabinets that emulate the sound and feel of a guitar running through a real tube amplifier. Guitar players can create their own custom rig by mixing and matching amps, cabinets, reverbs and EQs, and can choose from three different microphone types that can be positioned in 3D space to capture the ideal guitar tone. Pedalboard adds an assortment of 30 guitar stompbox pedals that can be arranged in any order to produce a wide variety of lush, creative effects including overdrive, distortion, fuzz, delay, chorus, flange, phaser, tremolo, treble boost, wah and more.</p>
<p>Flex Time is a new collection of tools that allow musicians to quickly manipulate the timing and tempo of recorded audio, including vocals and instruments, to create tighter performances. Using the Flex Tool, individual beats in a waveform can be moved effortlessly with a mouse click, without the need for tedious slicing and editing. Audio Quantize can instantly fix or adjust the timing of an entire performance by aligning notes and beats to a musical grid with a single menu selection. Varispeed provides the ability to slow down and then speed up an entire multi-track production to help record challenging parts. Flex Time also enables recorded tracks to be moved between different Logic projects and matched together, even if they were performed at different tempos. All Flex Time edits are performed non destructively and in real time, even when using the highest quality settings.</p>
<p>MainStage 2 lets musicians use all the instruments and effects from Logic Studio to turn their Mac® into the ultimate live performance rig. The new Playback plug-in provides musicians with a backing band, allowing them to perform with pre-recorded audio, like drums, sound effects and other accompaniments that can be triggered to play while they are performing live. The new Loopback plug-in allows musicians to record, layer and jam along with their own performance so a single musician can lay down a rhythm and then play a lead over it.</p>
<p>Soundtrack Pro 3 adds powerful new audio editing tools including Voice Level Match which extracts volume information from the vocal content of one clip and applies it to another without altering any other audio content, so editors can easily correct mismatched voice levels. An enhanced File Editor includes new tools to make sophisticated edits and fine tune volume adjustments by targeting specific frequencies such as the rustle of a paper or the bump of a desk without affecting dialogue. The new Advanced Time Stretch feature stretches and compresses audio with incredible precision using three Apple-designed algorithms or other algorithms available as third party plug-ins. Soundtrack Pro and Compressor are also available as part of the new Final Cut Studio®, allowing Final Cut® and Logic users to collaborate and share files.</p>
<p>Pricing &#038; Availability</p>
<p>Logic Studio is now available through the Apple Store® (www.apple.com), Apple&#8217;s retail stores and Apple Authorized Resellers for a suggested retail price of $499 (US) and existing users of Logic Studio and Logic Pro can upgrade for a suggested retail price of $199 (US). Full system requirements and more information on Logic Studio can be found at www.apple.com/logicstudio. Logic Express, a streamlined and even more affordable version of Logic for GarageBand® users who want more power and control, will ship in August for a suggested retail price of $199 (US) and will be available through the Apple Store (www.apple.com), Apple&#8217;s retail stores and Apple Authorized Resellers.</p>
<p>Apple ignited the personal computer revolution in the 1970s with the Apple II and reinvented the personal computer in the 1980s with the Macintosh. Today, Apple continues to lead the industry in innovation with its award-winning computers, OS X operating system and iLife and professional applications. Apple is also spearheading the digital media revolution with its iPod portable music and video players and iTunes online store, and has entered the mobile phone market with its revolutionary iPhone.</p>
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		<item>
		<title>Cryostasis Technical Preview Demo</title>
		<link>http://www.planetx64.com/index.php/2008/12/cryostasis-technical-preview-demo</link>
		<comments>http://www.planetx64.com/index.php/2008/12/cryostasis-technical-preview-demo#comments</comments>
		<pubDate>Fri, 19 Dec 2008 14:43:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[64-bit Software]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[cryostasis]]></category>
		<category><![CDATA[game]]></category>

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		<description><![CDATA[When Ageia was running the PhysX game the biggest complain (other than needing another card in an increasingly crowded system) was the lack of game support. The second complaint right on the heels of the first was that even in games that supported PhysX there was nothing big to motivate anyone to want to spend the extra money. Now that nVidia has taken over these questions are still there but the Green team is working very hard to answer them. With that in mind we show you Cryostasis,&#160; the first game ever to include PhysX accelerated fluid.&#160; Using SPH (smoothed particle hydrodynamics) Cryostasis will be able to simulate fluid in a way never seen before. Although we do not have the full game we do have a rendering demo (time demo) to show off what the game should be capable of. Product: Cryostasis Tech Demo Author: Sean Kalinich Reviewed on: December 14th 2008 Product cost: N/A Spelling and Grammatical editor: Planetx64 Staff {mospagebreak title=The Test Systems} The systems: Intel QX9770 Asus P5E64 WS Evolution 2 GB Kingston DDR3 1625MHz RAM Western Digital 150GB RaptorX HDD XFX Black Edition GTX 260 (216 Cores) eVGA 9800GTX+ (used as GPU and for PhysX [...]]]></description>
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<p>When Ageia was running the PhysX game the biggest complain (other than needing another card in an increasingly crowded system) was the lack of game support. The second complaint right on the heels of the first was that even in games that supported PhysX there was nothing big to motivate anyone to want to spend the extra money.<br />
     Now that nVidia has taken over these questions are still there but the Green team is working very hard to answer them. With that in mind we show you Cryostasis,&nbsp; the first game ever to include PhysX accelerated fluid.&nbsp; Using SPH (smoothed particle hydrodynamics) Cryostasis will be able to simulate fluid in a way never seen before.</p>
<p>     Although we do not have the full game we do have a rendering demo (time demo) to show off what the game should be capable of.</p>
<p><strong>Product:</strong> Cryostasis Tech Demo<br />
<strong>Author:</strong> Sean Kalinich<strong><br />
                                                                           Reviewed on:</strong> December 14th 2008<br />
<strong>Product cost:</strong> N/A<strong></strong><br />
<strong>                   Spelling and Grammatical editor:</strong> Planetx64 Staff </p>
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<p>{mospagebreak title=The Test Systems}        <strong>The systems:</strong><br />
          Intel QX9770 <br />
          Asus P5E64 WS Evolution <br />
          2 GB Kingston DDR3 1625MHz RAM<br />
          Western Digital 150GB RaptorX HDD</p>
<p>          XFX Black Edition GTX 260 (216 Cores) <br />
          eVGA 9800GTX+ (used as GPU and for PhysX with the GTX 260)<br />
          Sapphire HD 4850 X2 2GB<br />
          Sapphire HD 4870 512MB<br />
          Asus PhysX &nbsp;P1 card (for additional testing)</p>
<p>          Intel Core i7 965 @4011Mhz (191&#215;21)<br />
          Asus P6T Deluxe OC Palm Edition<br />
          3GB Kingston DDR3 2000MHz RAM <br />
          2x Zotac AMP! Edition GTX 280s (in SLI)<br />
          147GB 15k RPM Seagate SAS HDD</p>
<p>          All systems running Microsoft Windows Vista x64 Ultimate<br />
          180.48 drivers were used for nVidia <br />
          8.12 drivers used for all ATi cards</p>
<p>          Using the Agiea card was something of a pain as I had to install the drivers from Asus, then install the nVidia PhysX kit from the 180.48 drivers then update the driver for the card to the compatible one for the 8 series PhysX package. From there I had to set the PhysX hardware support to Agiea&nbsp; in the nVidia PhysX control panel. <br />
          What a mess.</p>
<p>       {mospagebreak title=First Impressions}<br />
          <strong>First Impressions:</strong><br />
          Cryostasis is going to be a first person Horror/Survival game. The plot centers around an Ice Wrecked nuclear powered ice breaker called the North Wind. You take the part of Alexander Nesterov a Russian Meteorologist who has come to investigate.<br />
Once you arrive you find that something terrible has befallen the crew, the intense cold has changed them into horrifying undead monsters.</p>
<p>          Through out the game the cold theme continues and with melting ice, frozen items (that thaw when you heat up the room or item) and the usual mist that comes from extreme cold.</p>
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<p>
          In the demo this is shown off in several areas with impressive effect. One thing that did get me though, the way the water looks is very odd. In the opening scenes of the demo there is a figure that is being pelted by water the droplets are so large as to be comical. The water also has the appearance of mercury (it is a little too pale blue and shiny). The water on the floor also looks more like oil than water as it clumps together and remains that way instead of forming a thin film or puddle.</p>
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<p>
          One last comment on the way the water works in one scene in the demo.In this part you push metal barrels into a pool at the bottom of a room. These barrels almost seem to bounce off of the surface of the water like it is a trampoline and not a pool. (I think they need to turn down the static resistance on the fluid).</p>
<p>          Now if this all sounds like I am slamming the game I am not, it is a great leap forward and I am sure much of this will be ironed out before launch. <br />
          If nothing else the rest of the PhysX simulations in this game should be enough to make it well worth the extra coding effort.</p>
<p>  See more Planetx64 in demo Screenshots <a href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=69&amp;g2_itemId=16813" target="_blank">here</a><br />
  See nVidia provided Screenshots <a href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=69&amp;g2_itemId=16812" target="_blank">here</a></p>
<p>          {mospagebreak title=Performance}</p>
<p><strong>Performance:</strong><br />
  As you can see performance on the nVidian cards is exceptional while ATi lags behind even with a PhysX card thrown in for good measure (in fact the Agiea card did nothing as it did not seem to be recognized by the game at all). Now one thing that I did notice is that the addition of a 2<sup>nd</sup> nVidia GPU did not improve overall performance by much. I setup what was a believable upgrade (8800GTX to GTX 260 and 8800GTX to 9800GTX+) and left the 8800GTX in the system to do PhysX calculations. Using this we only saw a less than 7FPS increase. With the starting point at 33.9 this 6.3 FPS increase comes to 18% jump. This is far less than the 60% touted by some sites and nVidia.&nbsp; 
     </p>
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<p>          But then again when you are testing a PhysX demo for a future “The Way It’s Meant to be Played game what do you expect? &nbsp;No matter the Card or CPU if you were not using nVidia’s PhysX you can expect a 10FPS cap even 2 GTX 280s in SLI only managed 15.2 FPS.</p>
<p>          {mospagebreak title=Final Thoughts}</p>
<p><strong>Final Thoughts:</strong><br />
  Cryostasis looks like it will be a nice game, unfortunately at this time I cannot see anything that would compel someone to switch from ATi to nVidia. The PhysX are nice and I am sure the fluid simulations will improve before the release of the full game. But unfortunately they are not enough of a lure. As the game nears and we can see more of what is behind this title things might change. But I can say that if the tech demo mimics the final game performance there might also be some sales issues as no one using an ATi card will be picking this game up.&nbsp; </p>
<p> Discuss this article <a target="_blank" href="http://www.planetamd64.com/index.php?showtopic=38006&amp;hl=">here</a></p>
<div class="shr-publisher-2448"></div>]]></content:encoded>
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		<title>FutureMark&#8217;s 3DMark Vantage DX10 Gaming Test</title>
		<link>http://www.planetx64.com/index.php/2008/04/futuremarks-3dmark-vantage-dx10-gaming-test</link>
		<comments>http://www.planetx64.com/index.php/2008/04/futuremarks-3dmark-vantage-dx10-gaming-test#comments</comments>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[64-bit Software]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Introduction: From its humble beginnings as MadOnion, gamers and enthusiasts alike have enjoyed using the tests that the mad scientists at FutureMark come up with to establish bragging rights. With each new version of 3DMark, FutureMark has given us something new to “ooh and aah” about and given the latest hardware a good solid work out. But it has been some time since we have seen a new version of this benchmark from them, and with changes in hardware and software, we have all been waiting for something to come along from them to wow us again. But all that has changed as FutureMark as dropped its latest testing bomb on us with 3DMark Vantage, the first gaming test that takes advantage of all of the goodies that Vista and DX10 gaming have to offer.&#160; Product: 3DMark Vantage &#160;&#160;&#160; Author: Sean Kalinich Reviewed on: April 24th 2008 Price: See the FutureMark site Manufacturer: FutureMark Spelling and Grammatical editor: Planetx64 Staff {mospagebreak title=What’s New?} What’s New? Well to be perfectly honest about the only thing that is not new is the Icon you use to start 3DMark. FutureMark built 3DMark Vantage around a completely new render engine, one that is designed [...]]]></description>
			<content:encoded><![CDATA[<p><strong><span style="font-size: 11pt; line-height: 115%">Introduction:</span></strong><span style="font-size: 11pt; line-height: 115%"><br />
                  From its humble beginnings as MadOnion, gamers and enthusiasts alike have enjoyed using the tests that the mad scientists at FutureMark come up with to establish bragging rights. With each new version of 3DMark, FutureMark has given us something new to “ooh and aah” about and given the latest hardware a good solid work out. But it has been some time since we have seen a new version of this benchmark from them, and with changes in hardware and software, we have all been waiting for something to come along from them to wow us again. But all that has changed as FutureMark as dropped its latest testing bomb on us with 3DMark Vantage, the first gaming test that takes advantage of all of the goodies that Vista and DX10 gaming have to offer.&nbsp; </p>
<p></span><strong>Product:</strong> 3DMark Vantage &nbsp;&nbsp;&nbsp;  <br />
<strong>Author:</strong> Sean Kalinich<strong><br />
                                 Reviewed on:</strong> April 24<sup>th</sup> 2008<br />
<strong>Price: </strong>See the <a href="%20%20%20%20http://shop.futuremark.com/shop/product.jsp?cid=3dmarkvantage" target="_blank">FutureMark</a> site<br />
<strong>Manufacturer:</strong> FutureMark<span style="padding: 0pt; background-color: rgb(255, 255, 255); color: black; display: inline; font-size: inherit" id="__firefox-findbar-search-id"></span><br />
<strong>                   Spelling and Grammatical editor:</strong> Planetx64 Staff</p>
<p><span id="more-2447"></span>
</p>
<p>
<span style="font-size: 11pt; line-height: 115%"> </p>
<p>{mospagebreak title=What’s New?}<br />
<strong>What’s New?</strong><br />
                                         Well to be perfectly honest about the only thing that is not new is the Icon you use to start 3DMark. FutureMark built 3DMark Vantage around a completely new render engine, one that is designed to take advantage of the features available in DX10. They have slimmed down the testing somewhat and now feature only four main tests (there are an additional six feature test that I will discuss later). Two are graphics tests that test specific graphical features of DX10 while the other two are CPU based tests.</p>
<p>The Two CPU tests are also completely new and feature better Physics and AI tests.&nbsp; Vantage now supports Physics hardware acceleration (finally something to use that Ageia card with). They have even planned in a limited future proofing for Vantage, at least as far as Physics workload is concerned.<br />
                                         Another new feature of Vantage is the Feature Preset, before when you adjusted resolution or AA/AF you would not get an official score. Now 3DMark Vantage offers four presets; these are Entry, Performance, High, and Extreme. This offers you a greater flexibility when testing and gives you even greater bragging rights when you have the top “extreme” score. </p>
<p>One more new item and one that might be a negative is that 3DMark Vantage is OS limited, this is the first time that 3DMark has been limited to a specific OS that I can remember. It actually requires Vista with Service Pack one and will not install and run on an OS without it.</p>
<p>{mospagebreak title=System Requirements}</p>
<p>Speaking of requirements here are the new ones:<br />
                                         Minimum System Requirements to run 3DMark Vantage:</p>
<p><strong>Processor:</strong> <br />
                                         Requirement: SSE2 support<br />
                                         Recommendation: A dual-core processor with performance equivalent to Intel Core 2 Duo E6600, AMD Athlon 64 X2&nbsp;6000+, or higher<br />
<strong>Graphics Card</strong>:<br />
                                         Requirement: Fully DirectX10-compliant graphics hardware with the latest available display drivers</p>
<p><strong>System Memory:</strong><br />
                                         Requirement: Windows Vista minimum requirement<br />
                                         Recommendation: 2 GB or more<br />
<strong>Hard Disk</strong>:<br />
                                         1 GB of free hard disk space<br />
<strong>Operating System:</strong> <br />
                                         Windows Vista with Service Pack 1</p>
<p>                                         If you are uncertain about you systems ability to run 3DMark Vantage you can check it here http://www.yougamers.com/gameometer/10171</p>
<p>Pretty steep, and no wiggle room on the OS or GPU requirements. There is no DX9 capability in this new version.</p>
<p>{mospagebreak title=What’s Under the Hood?}<br />
                                         The Engine<br />
<em>“yeah I bored her out, dropped in a Holley double barrel with phase four lifters and a beverage rack”<br />
</em>As mentioned above FutureMark gave 3DMark Vantage a whole new render engine.&nbsp; This new engine is designed to work with the new features available in Vista and DX10. It is much more complex than any other render engine that FutureMark has worked with and is responsible for doing quite a lot per frame.</p>
<p>1. GPU simulation update loop<br />
                                        &nbsp;&nbsp;&nbsp; a. Rendering of simulation inputs (depth views)<br />
                                        2. Shadow map generation<br />
                                        3. Pre-depth for appropriate materials (speed optimization)<br />
                                        4. Opaque illumination<br />
                                        &nbsp;&nbsp;&nbsp; a. Possible hierarchical rendering steps (reflection, refraction)<br />
                                        5. Translucent illumination<br />
                                        6. Post-processing<br />
                                        &nbsp;&nbsp;&nbsp; a. Possible custom scene rendering passes </p>
<p>
                                         Some of the work is actually performed before the main render sequence begins (Shadow Maps). With the rest following in line from step 3 to 5. </p>
<p>                                      The lighting model of 3DMark Vantage uses HDR (High Dynamic Range) lighting using 16-bit-per-component floating-point render targets. HDR then passes this information on to post-processing before it is tone-mapped and displayed.<br />
                                         The render engine is made up of three shaders Material, light and transformation. Material shaders deal with reflectivity and the way an object emits light. Light shaders deal with how the light reaches the material. Transformation shaders perform vertex transformation. All shaders are pre-generated and cached for real-time access during the loading phase of the test. Shadows are implemented using Variance Shadow Maps and PCF-filtered cascaded shadow maps (say that five times fast) PCF shadows use penumbra size estimation without penumbra dithering.<br />
                                         The Variance Shadow Maps use light bleeding reduction.<br />
                                        Post processing is its own separate step in the render process which begins after the main scene render. Post processing includes the following per-camera animated effects:<br />
                                        Bloom<br />
                                        Streaks<br />
                                        Anamorphic flare<br />
                                        Lens flare (ghosting)<br />
                                        Lenticular halo<br />
                                        Depth-of-field<br />
                                        Motion blur<br />
                                        Depth fog<br />
                                        Film grain noise<br />
                                        Volumetric fog<br />
                                        Tone-mapping w/ gamma correction and vignette </p>
<p>                                         I am not going to go into detail on each of these but FutureMark has made improvements to how 3DMark Vantage handles each during post processing.<br />
                                         Physics is handled with either Texture simulations or Vertex simulation and are done per pixel using pixel shaders. Particles are rendered using soft clipping. </p>
<p><strong>Render Options:</strong><br />
                                         You can adjust the render engine in to following ways:<br />
                                        Resolution:&nbsp; All D3D resolutions are supported<br />
                                         Multisample AA: All MSAA counts are supported for the chosen render target<br />
                                         Texture Filtering and Maximum anisotropy<br />
                                         Texture Quality<br />
                                         Shadow Shader Quality<br />
                                         Shadow Resolution Quality<br />
                                         Shader Quality<br />
                                         Post Processing Scale <br />
                                         Post Processing disable per effect: allows you to disable each of the post processing effect independently with the exception of tone-mapping.</p>
<p>
                                         {mospagebreak title=The Graphics Tests}<br />
<strong>The Tests:</strong><br />
                                         As I mentioned above 3DMark Vantage has four main tests and six feature tests.<br />
                                      The Main Tests are broken into two categories Graphics and CPU:<br />
                                         The Graphics tests both use the same render engine and have many common features between them (such as post processing,&nbsp; each has a fluid surface simulation and GPU based particle effects) but each one also tests&nbsp; a few specific graphical features as well.</p>
<p><strong>Graphics Test 1 – Jane Nash</strong>
</p>
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<p>         This test is a simulation of an indoor game with multiple dynamic lights, complex surface models, complex characters and character rigs and contains water reflection and refraction physics simulation collision map rendering and a host of other features. It tests the effect of rendering a large number of static objects with complex dynamic skins, cascaded shadows, cloth simulation, anisotropic materials, it contains very few instanced objects and no volumetric effects.</p>
<p>What you will see is an Austin Powers-ish scene with a chest heavy, mini-skirted female spy running from the usual inept bad guys in the standard sea cave “bad-guy” lair. After the bad guys corner her on a hanging bridge she jumps onto an obliging crane with metal boxes. She tries to ride that to safety when one of the bad guys shoots the cable (accidentally as they are horrible shots) and it plunges into the water. Fortunately it lands right behind and dock with an experimental water craft covered by a camouflaged cloth. Our heroine is able to sneak (without getting a drop of water on her clothes apparently) into the craft and drive it out of the cave where it turns into a plane and she flies away. 
</p>
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<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11539&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11541&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" alt="" title="" /></a></p>
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<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11548&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11550&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" alt="" title="" /></a></p>
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<p>The orange camo jump suits the bad guys wear in this scene is a plus as is the brief “up the skirt” from behind shot of Jane while she is lying on the crates. An additional physics related part of this test is the heaving chest of our heroine when she runs right into the camera, something for all the lonely geeks out there. &nbsp;Perhaps the programmers at FutureMark should get out more, or think about a simulated sports bra for the next release.</p>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11536&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11538&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11545&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11547&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11542&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11544&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
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<p></p>
<p><strong>Graphics Test -2 New Calico</strong>
</p>
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<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11551&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11553&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" alt="" title="" /></a></p>
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<p>            This is a test of a huge space scene with a large amount of moving objects. The majority of these objects are rigid. There is also a planet and asteroid belt to render.<br />
                                        Almost all of the objects in this scene are moving, there are no skinned objects, there are lots of instanced objects, as well as local and global ray tracing effects.   </p>
<p>
                            To you this will look like a dramatic space scene with large battle cruiser approaching a planet that looks like it is right out of Star Wars. As the cruiser approaches it passes into the outer ring of an asteroid belt and then fires off a few planet busting missiles. Once these hit and begin to burn away the surface the battle cruiser launches its fighters that streak toward the surface to kill whatever the missiles did not.</p>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11557&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11559&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11560&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11562&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11563&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11565&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11566&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11568&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
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<p>                                         {mospagebreak title=The CPU Tests}<br />
<strong>CPU tests:</strong> <br />
                         In prior versions of 3DMark the CPU tests were limited items dealing with basic AI and physics a locked frame rate and low resolution. Now FutureMark has changed the way they approach these areas of gaming performance. Gone is the locked frame rated and low resolution and in its place is a realistic representation of actual gaming in terms of resolution and effects. Both of the CPU tests are run using the same render engine that the graphics tests although the GPU work load is reduced by removing post processing(with the exception&nbsp; of tone-mapping), complex shaders and shadows. The geometry used by the models is simplified and there is no world modeled outside the view of the camera.</p>
<p><strong>CPU Test-1&nbsp; AI</strong>
</p>
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<p>                The AI test is represented by a crowded air race where bi-planes have to race though inflatable gates.&nbsp; All of the planes are trying to find the most advantageous route through the gates.<br />
                                         The major AI load comes from 3D path finding. This algorithm follows three main steps. <br />
                                         1 The planes will follow the gates in order<br />
                                        2 Simulation of fixed wing flight<br />
                                         3 collision avoidance</p>
<p>                                         The “search” feature behind all of this looks at the entire path for each plane. It will generate random candidates for the planes according to the physical flight model for each path. Once these are generated another function selects the best candidate based on items like ground proximity and the proximity to other planes.<br />
                                         All of this is run one thread per core with work dispatched to the first available thread. </p>
<p>The test is then measured in operations per second; you will see this as OPS on the information bar at the bottom of the screen.&nbsp; The number of OPS is equal to the number of flight paths calculated. This number is divided by the run time to give you your score.</p>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11569&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11571&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
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<p><strong>CPU Test-2 Physics</strong><br />
                                         Physics is becoming a part of our gaming worlds. As game developers strive to give us more realistic and immersive worlds to play in, physics and particle effects become more important. FutureMark has included physics in its testing suite since 3DMark06, but it was very basic and did not do a good job at test or displaying these features. In 3DMark Vantage, FutureMark once again is using the AGEIA PhsyX library for its game physics simulation. However unlike 3DMark06, Vantage now has support for an add-in AGEIA PPU (physics processing unit). This support can be turned off in the settings to allow you to show the performance differences without the need to remove the PPU. (turning this support off will not invalidate your results). The physics test does not use GPU based physics as these are covered in the graphics tests.<br />
                                         The actual test consists of several air collisions as multiple planes try to fly through the same gates. This allows for the breakage of planes into a maximum of 12 pieces that are attached at 11 joints. Lift and propulsion is simulated by the PhysX engine also, while colored smoke is simulated by a fluid simulation also available in the PhysX library, this smoke dissipates realistically.<br />
                                         The planes are all fighting to get through multiple gates, these gates are of two types, one is a donut shape and the other consists of two tapered columns. The donut gate is simulated tough, pressurized cloth and floats above the ground. The Pole gates are a simulated elastic, foamy material. </p>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11572&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11574&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
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<p>                                         One new feature of the CPU Physics test is its scaling. Without a PPU the test will simulate one pair of gates per CPU core. With a PPU it will add an additional four gates that are simulated only on the PPU and remove one pair from the CPU load. (for example a quad core CPU without a PPU will have four pairs of gates while the same quad core with a PPU will have seven pairs three for the CPU and four for the PPU)<br />
                                         Each gate pair rendered is done it its own world that does not interact with the others. Each of these worlds contains its own group of crashing planes and are assigned o individual CPU cores or to the PPU. The only exception is that the Rigid Bodies for the PPU worlds are run on a single CPU core (hence the reason to remove one pair of gates with the PPU installed) the worlds are simulated as fast as possible and are not synchronized. The Physics test is again measured in OPS where each physical step in a world represents a single OP. The test has a fixed time length at the end of the test the number of completed OPS is divided by the run time to give you the result.</p>
<p>                                         {mospagebreak title=The Feature Tests}<br />
                                         3DMark also has six Feature tests that are available in the Advanced and Professional editions of the testing suite. These test various “features” (go figure) of your GPU as they relate to DX10.</p>
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<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11588&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11589&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" alt="" title="" /></a></p>
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<p></p>
<p><strong>Texture Fill Rate:</strong><br />
                                        This test draws frames by filling the screen with different values using multiple texture coordinates that are read from a tiny texture. These are then scaled and rotated between each frame.<br />
<strong>Color Fill Rate:<br />
</strong>This test fills the screen multiple times with the color and alpha of each corner being animated. The pixel shader used in this test is pass-through. Color is interpolated and written directly to the target using alpha blending. <strong><br />
                                         POM Shader:<br />
</strong>POM or Parallax Occlusion Mapping is tested by drawing a rectangle that consists of two triangles. The camera position is animated to form the view. The pixel shaders in this test use Parallax Occlusion Mapping to simulate complex geometry. Heavy ray-tracing against the depth-map determine the intersection of the view ray with the geometry. Further ray-tracing determines visibility from multiple animated light sources. The surface is also shaded using the Strauss shading model. This tests your systems ability to render a very complex, heavy pixel shader that contains large amounts of texture reads. All geometry on screen is rendered in two triangles and is done entirely in the pixel shader. <br />
<strong>GPU Cloth:</strong><br />
                                         This one is pretty easy to figure out and tests the ability of your system to render cloth on the CPU. It is a vertex simulation with a combination of vertex shader and geometry shader stages. Several simulation passes are used for each step. Stream out is used to cycle cloth vertices from one pass to the next.<br />
<strong>GPU Particles:<br />
</strong>This tests the ability of your GPU to render particles it features hundreds of thousands of particles that collide with an invisible shape (a height Map) Stream out is used to cycle particle vertices from one pass to the next. <br />
<strong>Perlin Noise:</strong><br />
                                        This Math Heavy shader test is performed by featuring multiple octaves of Perlin noise that is evaluated in the pixel shader. It tests the arithmetic computing power of your GPU.</p>
<p>
                                         {mospagebreak title=Advanced Options}<br />
<strong>Advanced Options:</strong><strong><br />
</strong>As with all of FutureMark’s testing suites 3DMark Vantage give you control over what you test as well as how the tests run. In the options tabs there are controls that allow you to enable or disable features, change resolution, AA, AF, and other graphical settings.<br />
                                        3DMark Vantage allows you to create your own customized preset (in addition to the four that are provided). This allows you to test specific functions or to alter individual settings (hi resolution but no AA or AF) and tests for more specific testing. Using the custom setting does not generate a 3DMark score but you will get a score for the individual test you select and can be compared to other scores including the reset ones.<br />
                                        3DMark Vantage Professional Edition also offers test automation using test-based configuration files and a command line interface. This allows for easy testing on multiple systems. Output is in comma-separated text files.<br />
                                        3DMark Vantage can also read and provide a detailed display of your system info.</p>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11592&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11593&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11594&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11595&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11590&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11591&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11586&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11587&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
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<p>
                      3DMak Vantage allows you, for the first time, to run the test at different resolution and actually generate a valid 3DMark Score.&nbsp; Unfortunately you do not have complete control over this and have to use one of four provided presets. These and their settings are shown below.</p>
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<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11580&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11581&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" alt="" title="" /></a></p>
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<p><strong><br />
</strong>{mospagebreak title=Scoring}<strong><br />
                                         Scoring:</strong></p>
<p> The scoring algorithm used in 3DMark is pretty complex and takes many items into account. Full details are reproduced from the 3DMark Vantage white paper below. (because I am lazy and did not want to type them all out).</p>
<p>Each graphics test will produce a raw performance result in frames per second (fps). We then take a weighted sum of these raw results, to reach a Graphics Score (&#119878;&#119866;&#119903;&#119886;&#119901;&#8462;&#119894;&#119888;&#119904;), as follows: </p>
<p>                                         &#119878;&#119866;&#119903;&#119886;&#119901;&#8462;&#119894;&#119888;&#119904;=&#119862;&#119866;&#119879;1&#119865;&#119866;&#119879;1+&#119862;&#119866;&#119879;2&#119865;&#119866;&#119879;2</p>
<p>Where &#119862;&#119866;&#119879;1 is the scaling constant and &#119865;&#119866;&#119879;1 is the fps result for Graphics Test 1, and &#119862;&#119866;&#119879;1 is the scaling constant and &#119865;&#119866;&#119879;2 is the fps result for Graphics Test 2. The constant scaling is done to bring the score in line with traditional 3DMark score levels at the time of launch. The Graphics score will be calculated using identical weights for each preset. Thus, it will remain comparable across all presets, and even when using custom settings. </p>
<p><strong>CPU Scoring</strong><br />
                                        Each CPU test will produce a raw performance result in operations per second (ops). We then take a weighted sum of these raw results, to reach a CPU Score (&#119878;&#119862;&#119875;&#119880;), as follows: </p>
<p>                                         &#119878;&#119862;&#119875;&#119880;=&#119862;&#119862;&#119875;&#119880;1&#119874;&#119862;&#119875;&#119880;1+&#119862;&#119862;&#119875;&#119880;2&#119874;&#119862;&#119875;&#119880;2 
</p>
<p>Where &#119862;&#119862;&#119875;&#119880;1 is the scaling constant and &#119874;&#119862;&#119875;&#119880;1 is the ops result for CPU Test 1, and &#119862;&#119862;&#119875;&#119880;1 is the scaling constant and &#119874;&#119862;&#119875;&#119880;2 is the ops result for CPU Test 2. As with the graphics tests, the scaling factor &#119862;&#119862;&#119875;&#119880; is used to bring the overall score into a traditional range. The CPU score will be calculated using identical weights for each preset. Thus, it will remain comparable across all presets, and even when using custom settings.<br />
<strong><br />
</strong><strong>3DMark score</strong><strong> </strong></p>
<p>The 3DMark Score (&#119878;3&#119863;&#119872;&#119886;&#119903;&#119896;) for each preset in 3DMark Vantage is formed from the GPU score and the CPU score using a weighted harmonic mean, as follows: &#119878;3&#119863;&#119872;&#119886;&#119903;&#119896;=&#119882;&#119866;&#119903;&#119886;&#119901;&#8462;&#119894;&#119888;&#119904;+&#119882;&#119862;&#119875;&#119880;&#119882;&#119866;&#119903;&#119886;&#119901;&#8462;&#119894;&#119888;&#119904;&#119878;&#119866;&#119903;&#119886;&#119901;&#8462;&#119894;&#119888;&#119904;+&#119882;&#119862;&#119875;&#119880;&#119878;&#119862;&#119875;&#119880; </p>
<p>Where &#119882;&#119866;&#119903;&#119886;&#119901;&#8462;&#119894;&#119888;&#119904; is the Graphics score weight for the preset, and &#119882;&#119862;&#119875;&#119880; is the CPU score weight for the preset. The constants and weights in the score formulas will be set as follows for each preset:</p>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11578&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11579&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
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</table>
<p>&nbsp;   </p>
<p>{mospagebreak title=The Victims}<br />
<strong>Test systems:<br />
                                         Desktop GPUs used:</strong><br />
                                         ATi 780G UMA GPU (with 512MB shared memory)<br />
                                         ATi HD2900XT<br />
                                        Foxconn 8800GTX 768MB<br />
                                         Foxconn 9800GTX</p>
<p><strong> Desktop 1</strong><br />
                                         GIGABYTE GA-MA78GM-S2H mainboard<br />
                                         AMD Phenom X3 8750 2.4GHz<br />
                                         2GB Kingston KHX7200D2K2/2G (512MB shared to Video for UMA testing)<br />
                                         Western Digital 74GB 10k RPM Raptor HDD<br />
                                         Mushkin 1.1KW PSU<br />
                                         Sony 16x DVD-ROM<br />
                                         Microsoft Windows Vista Ultimate x64<strong><br />
</strong><br />
<strong>Desktop 2</strong><br />
                                         Intel QX9770<br />
                                         Intel X48BT2<br />
                                         4GB Kingston KHX13000D3LLK2/2GX (4x1GB)<br />
                                         Western Digital 74GB Raptor<br />
                                         16x Sony DVD-ROM<br />
                                         Generic 1.44MB Floppy<br />
                                         1.1KW Mushkin PSU<br />
                                         Microsoft Windows Vista Ultimate x64<br />
<strong><br />
</strong></p>
<p><strong>Performance Results:<br />
</strong>For the performance testing a ran all of the presets with each of the Desktop cards (of course the x48 was not able to use the integrated 780G GPU) A screen shot of each result was taken for you to see below. I also added in an Asus PhysX P1 PPU and ran the tests again with each of the listed GPUs.<br />
                                         One other item you will see in the performance results is the use both existing nVidia drivers 169.25 for the 8800GTX and 174.74 for the 9800GTX) as well as the optimized drivers released by nVidia just for 3DMark Vantage. (175.12) For the ATi cards I used Catalyst 8.4. </p>
<p><strong> Desktop1</strong><br />
                                      This was an interesting run. I knew the 780G would not do well but I did not expect for it to fail all other tests except for the Entry preset. This was very surprising. I would have thought it would have at least been able to finish the Performance preset as that is the default run. I also could not get any of the feature tests to run. They would fail almost immediately.<br />
                                         For the rest of the system test the X3 performed fairly well maintaining a score in the high 3000 range.<br />
                                         As mentioned above you can see the effect the new 175.12 drivers have on performance. 
</p>
<p></span></p>
<div align="center">
<p><font size="3"><strong>780G</p>
<table style="border-collapse: collapse" width="5%" cellspacing="0" cellpadding="3" bordercolor="#000000" border="0">
<tbody>
<tr>
<td width="100%" valign="top">
<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11424&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11425&amp;g2_serialNumber=2&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" alt="" title="" /></a></p>
</td>
</tr>
</tbody>
</table>
<p>
</strong></font></p>
</div>
<p><span style="font-size: 11pt; line-height: 115%"></p>
<p>
                (nVidia 169.25 Drivers)
</p>
<p></span><span style="font-size: 11pt; line-height: 115%"></p>
<table style="border-collapse: collapse" width="45%" cellspacing="0" cellpadding="3" bordercolor="#000000" border="1">
<tbody>
<tr>
<td width="33%" valign="top" align="center">
<p>HD2900XT</p>
</td>
<td width="33%" valign="top" align="center">
<p>8800GTX</p>
</td>
<td width="33%" valign="top" align="center">
<p>9800GXT</p>
</td>
</tr>
<tr>
<td width="33%" valign="top" align="center">
<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11446&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11447&amp;g2_serialNumber=2&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" alt="" title="" /></a></p>
</td>
<td width="33%" valign="top" align="center">
<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11430&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11431&amp;g2_serialNumber=2&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" alt="" title="" /></a></p>
</td>
<td width="33%" valign="top" align="center">
<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11438&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11439&amp;g2_serialNumber=2&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" alt="" title="" /></a></p>
</td>
</tr>
</tbody>
</table>
<p></span><span style="font-size: 11pt; line-height: 115%"><br />
                (nVidia 175.12 Drivers)<br />
</span><span style="font-size: 11pt; line-height: 115%"></p>
<table style="border-collapse: collapse" width="45%" cellspacing="0" cellpadding="3" bordercolor="#000000" border="1">
<tbody>
<tr>
<td width="50%" valign="top" align="center">
<p>8800GTX</p>
</td>
<td width="50%" valign="top" align="center">
<p>9800GTX</p>
</td>
</tr>
<tr>
<td width="50%" valign="top" align="center">
<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11454&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11455&amp;g2_serialNumber=2&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
</td>
<td width="50%" valign="top" align="center">
<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11462&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11463&amp;g2_serialNumber=2&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
</td>
</tr>
</tbody>
</table>
<p></span><span style="font-size: 11pt; line-height: 115%"></p>
<p>                                         As you can see even the best GPU gets a workout with the new Graphics tests and your CPU is going to take a pounding too.<br />
                 To Save Space in the text of this article I only posted scores for the &quot;Extreme&quot; preset.<br />
                 All other results images can be found <a target="_blank" href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=69&amp;g2_itemId=11423">here</a></p>
<p><strong>Desktop 2</strong><br />
                                         Here is where the fun began, With the QX9770 I was able to see just how much of an impact the CPU tests would have on Intel’s finest. The 4GB of DDR3 was also going to add some extra punch to the system. Desktop 2 also featured testing with and without a PPU. The reason I waited was due to a lack of room on the smaller Gigabyte board I used for the Phenom X3. Unfortunately my results are incomplete, during testing my 9800GTX died on me. This is the reason for the lack of performance numbers with the PPU and with the 175 drivers.<br />
             (nVidia 169.25 Drivers)
</p>
<p></span><span style="font-size: 11pt; line-height: 115%"></p>
<table style="border-collapse: collapse" width="45%" cellspacing="0" cellpadding="3" bordercolor="#000000" border="1">
<tbody>
<tr>
<td width="33%" valign="top" align="center">
<p>HD2900XT</p>
</td>
<td width="33%" valign="top" align="center">
<p>8800GTX</p>
</td>
<td width="33%" valign="top" align="center">
<p>9800GTX</p>
</td>
</tr>
<tr>
<td width="33%" valign="top" align="center">
<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11488&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11489&amp;g2_serialNumber=2&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" alt="" title="" /></a></p>
</td>
<td width="33%" valign="top" align="center">
<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11525&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11526&amp;g2_serialNumber=2&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" alt="" title="" /></a></p>
</td>
<td width="33%" valign="top" align="center">
<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11517&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11518&amp;g2_serialNumber=2&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" alt="" title="" /></a></p>
</td>
</tr>
</tbody>
</table>
<p></span><span style="font-size: 11pt; line-height: 115%"><br />
            (nVidia 175.12 Drivers)<br />
</span><span style="font-size: 11pt; line-height: 115%"></p>
<table style="border-collapse: collapse" width="25%" cellspacing="0" cellpadding="3" bordercolor="#000000" border="1">
<tbody>
<tr>
<td width="33%" valign="top" align="center">
<p>8800GTX</p>
</td>
</tr>
<tr>
<td width="33%" valign="top" align="center">
<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11476&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11477&amp;g2_serialNumber=2&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a> </p>
</td>
</tr>
</tbody>
</table>
<p></span></p>
<div align="center">
<p><span style="font-size: 11pt; line-height: 115%">With&nbsp; Asus&nbsp; PhysX P1<br />
</span></p>
<div align="left">
<p><span style="font-size: 11pt; line-height: 115%"></span></p>
<p><span style="font-size: 11pt; line-height: 115%"></span></p>
</div>
<p><span style="font-size: 11pt; line-height: 115%"></span></div>
<p><span style="font-size: 11pt; line-height: 115%">(nVidia 169.25 Drivers)<br />
</span><span style="font-size: 11pt; line-height: 115%"></p>
<table style="border-collapse: collapse" width="45%" cellspacing="0" cellpadding="3" bordercolor="#000000" border="1">
<tbody>
<tr>
<td width="50%" valign="top" align="center">
<p>HD2900XT</p>
</td>
<td width="50%" valign="top" align="center">
<p>8800GTX</p>
</td>
</tr>
<tr>
<td width="50%" valign="top" align="center">
<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11496&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11497&amp;g2_serialNumber=2&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" alt="" title="" /></a></p>
</td>
<td width="50%" valign="top" align="center">
<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11504&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11505&amp;g2_serialNumber=2&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" alt="" title="" /></a></p>
</td>
</tr>
</tbody>
</table>
<p></span><span style="font-size: 11pt; line-height: 115%"></p>
<p>           (nVidia 175.12 Drivers)<br />
</span><span style="font-size: 11pt; line-height: 115%"></p>
<table style="border-collapse: collapse" width="25%" cellspacing="0" cellpadding="3" bordercolor="#000000" border="1">
<tbody>
<tr align="center">
<td width="100%" valign="top">
<p>8800GTX</p>
</td>
</tr>
<tr align="center">
<td width="100%" valign="top">
<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11474&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11475&amp;g2_serialNumber=2&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" /></a></p>
</td>
</tr>
</tbody>
</table>
<p>
        As with Desktop1 the rest of the results images can be found <a href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=69&amp;g2_itemId=11468" target="_blank">here</a></span><span style="font-size: 11pt; line-height: 115%"></span><span style="font-size: 11pt; line-height: 115%">I also took the opportunity to run the entire suite including the feature tests to see what I would get. This run was done with the PPU and with the 8800GTX since the 9800GTX had died by this time.<br />
        Even with the faster CPU, RAM and the 9800GTX 3DMark Vantage still punishes the system. True the CPU score here is simply amazing but that still does not have a huge impact in overall score you can also gauge the CPUs impact on gaming by this lopsided result.</p>
<table style="border-collapse: collapse" width="5%" cellspacing="0" cellpadding="3" bordercolor="#000000" border="0">
<tbody>
<tr>
<td width="100%" valign="top">
<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11584&amp;g2_serialNumber=1&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=11585&amp;g2_serialNumber=2&amp;g2_GALLERYSID=bc765c99eeee507faeae387be44711a5" alt="" title="" /></a></p>
</td>
</tr>
</tbody>
</table>
<p>
   {mospagebreak title=Pricing}<br />
   The following information is reproduced from the FutureMark website:</p>
<p>   3DMark® Vantage Editions, Pricing and Availability<br />
   There are three editions of 3DMark® Vantage available: The Basic, Advanced and Professional Editions.</p>
<p>   Due to the increased amount of work necessary to create a benchmark for Windows Vista OS which has required new software engines, tooling and artwork as well as an increased level of web services and analysis tools, offered to the benchmarking consumers, we have had to change our pricing strategy for 3DMark® Vantage. A no cost option is still available in the form of a one-time use trial of the Basic Edition. The trial version will deliver a 3DMark Vantage score and allow for submission of a result into the Online Results Browser, but, will require upgrading to the Basic Version for benchmarkers who want to use it for an unlimited number of runs. This can be done by simply entering in the correct registration code for the basic version without requiring an additional download. The differences between 3DMark Vantage Basic, Advanced and Professional editions are as follows: <br />
<strong>The 3DMark(R) Vantage Basic Edition ($6.95) (Download Price)</strong>&nbsp; <br />
&nbsp;Unlimited number of test runs using a single Preset setting<br />
   &nbsp;Network connection required to view results<br />
   &nbsp;Licensed for non-commercial and Personal Use only<br />
<strong>The 3DMark(R) Vantage Advanced Edition ($19.95) (Download Price)</strong>&nbsp; <br />
&nbsp;Unlimited testing, access to all Presets and custom settings<br />
   &nbsp;Network connection required to view results<br />
   &nbsp;Licensed for non-commercial and Personal Use only<br />
  <strong>  3DMark Vantage Professional (this is the Edition for Press)</strong><strong>   &nbsp;$495.00/seat (download or CD-ROM)</strong>&nbsp;&nbsp;  <br />
&nbsp;All Advanced version features<br />
   &nbsp;Technical support<br />
   &nbsp;View results without network connection<br />
   &nbsp;Benchmark automation with command line scripting<br />
   &nbsp;Licensed for Full Commercial Use</p>
<p>  Now all of this is true, with respects to the extra time and manpower involved in writing these increasingly demanding tests. I do not think that $6.95 is too far off the mark in pricing. I do feel that the free version should have more than one use though. Perhaps as many as 10 before shutting down and not longer working. </p>
<p>                                         {mospagebreak title=Conclusion}</p>
<p><strong>Conclusion:</strong><br />
                                     I like FutureMark and think they do a good job at providing an accurate simulation of modern gaming.However, I think that the graphics in this release could have been much better. To me they seems flat and bland the colors did not stand out nor did the textures, in 3DMark06 the colors shadows and textures were vivid and crisp, here everything seems blurry and faded. The models of people are also not as well done as in previous releases with skin tones that look like they were done with crayon instead of lifelike colors. Now, that does not mean this is not a great testing suite, just that the visual representation you watch during the running is not up to the usually very high standards of FutureMark.The tests themselves are very well done, with the noted exception of the visual quality, the items incorporated in each of the graphical tests does push the limit of even the most powerful GPUs out at the time. The CPU tests have been written in such a way as to accurately test multiple CPU cores and Multiple CPUs.&nbsp; This is something that not even the gaming companies have gotten right. 3DMark Vantage also (finally) shows what can be done with an add -in PPU, again something the gaming manufacturers have missed. So while I am disappointed in the poor graphics of the tests I still feel that again FutureMark has give us the closest thing to real world testing that you can find in a synthetic testing suite. </p>
<p>     Discuss this article <a target="_blank" href="http://www.planetamd64.com/index.php?showtopic=36241">here</p>
<p></a></p>
<p></span></p>
<p><strong><span style="font-size: 11pt; line-height: 115%">Acknowledgments:</span></strong><br />
<span style="font-size: 11pt; line-height: 115%">I would like to thank everyone at FutureMark for their help in putting this evaluation together</span></p>
<p><span style="font-size: 11pt; line-height: 115%"></span></p>
<div class="shr-publisher-2447"></div>]]></content:encoded>
			<wfw:commentRss>http://www.planetx64.com/index.php/2008/04/futuremarks-3dmark-vantage-dx10-gaming-test/feed</wfw:commentRss>
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		</item>
		<item>
		<title>FutureMark PCMark Vantage</title>
		<link>http://www.planetx64.com/index.php/2007/10/futuremark-pcmark-vantage</link>
		<comments>http://www.planetx64.com/index.php/2007/10/futuremark-pcmark-vantage#comments</comments>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[64-bit Software]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Introduction: If you call yourself an enthusiast then you are familiar with FutureMark and their synthetic testing suites 3DMark and PCMark. Well, FutureMark has been back in the lab, working on updating their rapidly aging PCMark05 benchmark. Now after 2 years we are finally going to see a new version. Let’s take a look at the new test and see how it ticks. Product: PCMark Vantage &#160;&#160;&#160;&#160;&#160; Author: Sean Kalinich&#160;&#160;&#160;&#160; Reviewed on:&#160; 25th 2007 Product cost: $6.95 &#8211; $495 (See Below) Manufacturer: FutureMark Spelling and Grammatical editor: Planetx64.com Staff {mospagebreak title=What’s New?} What’s new? The more things change, the more things change. PCMark has traditionally been a productivity test with a few image manipulation and graphics tests thrown in. But now PCMark is more of a complete system test. FutureMark has added in some of the same gaming tests from 3DMark as well as some new tests that throw some interesting AI calculations at the CPU and some streaming data tests at the HDD. Below are some of the major changes I will not go into over lavish detail nor cover all of them just the outstanding ones that go to make this a completely new product. For starters the [...]]]></description>
			<content:encoded><![CDATA[<table style="border-collapse: collapse" width="5%" cellspacing="0" cellpadding="3" bordercolor="#000000" border="0">
<tbody>
<tr>
<td width="100%" valign="top">
<p><img src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10444&amp;g2_serialNumber=1&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" alt="" title="" /></p>
</td>
</tr>
</tbody>
</table>
<p>
       Introduction:<br />
                  If you call yourself an enthusiast then you are familiar with FutureMark and their synthetic testing suites 3DMark and PCMark. Well, FutureMark has been back in the lab, working on updating their rapidly aging PCMark05 benchmark. Now after 2 years we are finally going to see a new version. Let’s take a look at the new test and see how it ticks. </p>
<table style="border-collapse: collapse" width="5%" cellspacing="0" cellpadding="3" bordercolor="#000000" border="0">
<tbody>
<tr>
<td width="100%" valign="top">
<p><img title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10442&amp;g2_serialNumber=1&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" /></p>
</td>
</tr>
</tbody>
</table>
<p>
           Product: PCMark Vantage &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  <br />
                 Author: <a href="mailto:sean.kalinich@planetx64.com?subject=PCMark%20Vantage%20eval">Sean Kalinich&nbsp;</a>&nbsp;&nbsp;&nbsp; <br />
                 Reviewed on:&nbsp; 25th 2007<br />
                 Product cost: $6.95 &#8211; $495 (See Below)<br />
                 Manufacturer: <a target="_blank" href="http://www.futuremark.com">FutureMark</a><br />
                 Spelling and Grammatical editor: Planetx64.com Staff</p>
<p><span id="more-2446"></span>
</p>
<p>{mospagebreak title=What’s New?}<br />
                                What’s new?<br />
<em>The more things change, the more things change.</em><br />
                                PCMark has traditionally been a productivity test with a few image manipulation and graphics tests thrown in. But now PCMark is more of a complete system test. FutureMark has added in some of the same gaming tests from 3DMark as well as some new tests that throw some interesting AI calculations at the CPU and some streaming data tests at the HDD. Below are some of the major changes I will not go into over lavish detail nor cover all of them just the outstanding ones that go to make this a completely new product.</p>
<table style="border-collapse: collapse" width="5%" cellspacing="0" cellpadding="3" bordercolor="#000000" border="0">
<tbody>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10392&amp;g2_serialNumber=1&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10393&amp;g2_serialNumber=2&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" /></a></p>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10417&amp;g2_serialNumber=1&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10418&amp;g2_serialNumber=2&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" /></a></p>
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<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10413&amp;g2_serialNumber=1&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10414&amp;g2_serialNumber=2&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" /></a></p>
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<p>
                        For starters the look of the suite has been cleaned up, now it is much simpler to see what you have going on in terms of the tests you want to perform. You are able to select the hard drive you want to use for your HDD testing. </p>
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<p>
                        The in-test screens have been improved and actually provide small explanations about why any given test is important in testing overall system performance.<br />
                                But even more than the cosmetic changes are impressive changes into the way the suite tests your system.<br />
                                FutureMark has revamped the actual tests and the suites to provide a more realistic testing scenario.<br />
                                They have used real-world situations and created synthetic representations of these for PCMark Vantage. While it can be argued that PCMark05 did the same thing, it was nowhere near the scale that Vantage does. </p>
<p>The testing suites have been named according to what they test making it easier to select the appropriate test for the platform you are using.            Each suite contains certain synthetic tests to measure a given set of hardware’s ability to handle certain tasks, while the PCMark testing suite contains a little of all of the suites for an overall view of your system performance. </p>
<p>                     Another new item is not a technical item but is one that always tends to cause controversy; that is pricing. Due to the extra coding and re-writing for Vista FutureMark has changed the pricing scale on PCMark Vantage. Although there is still a free version it is only a one time use product. To get the basic application you will have to come up with $6.95 not a terribly high amount but one that I am sure will have some people ranting and raving.<br />
                     The complete details of the new pricing structure are below:</p>
<p>                     PCMark Vantage Editions, Pricing and Availability<br />
                     PCMark Vantage is available in Basic, Advanced and Professional editions. All editions are available at <a target="_blank" href="http://futuremark.com/products/pcmark_vantage/">http://futuremark.com/products/pcmark_vantage/</a> Differences between the Basic, Advanced and Professional editions are as follows: </p>
<p><strong>PCMark Vantage Basic</strong><br />
                     $6.95 (download only &#8211; limited free trial edition also available)<br />
                     -PCMark Test Suite<br />
                     -Network connection required to view results<br />
                     -Licensed for non-commercial and Personal Use only</p>
<p><strong>PCMark Vantage Advanced</strong><br />
                     -$19.95 (download only)<br />
                      -All Test Suites enabled<br />
                     -Advanced online services<br />
                     -Licensed for non-commercial and Personal Use only</p>
<p><strong>PCMark Vantage Professional</strong><br />
                     -$495.00/seat (download version)<br />
                     -$495.00/seat (CD-ROM)<br />
                     -All Advanced edition features<br />
                     -Full benchmark settings<br />
                     -Technical support<br />
                     -View results without network connection<br />
                      -Benchmark automation with command line options<br />
                     -Export results to Microsoft Excel<br />
                     -Licensed for Full Commercial Use</p>
<p>                                {mospagebreak title=The Suites}<br />
                                The actual tests involved have been changed to reflect more realistic usage. </p>
<p>                                The Suites are broken up as follows:<br />
<strong>           PCMark Suite</strong><br />
                                This is the standard benchmarking suite and contains the following tests: <br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong>Suite Tests</strong> –<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Memories 1 &amp; 2<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; TV and Movies 1 &amp; 2<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Gaming&nbsp; 1 &amp; 2<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Music 1 &amp; 2<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Communications 1 &amp; 2<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Productivity 1 &amp; 2<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong>CPU Tests</strong> -<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Data Encryption, Data Decryption, Data Compression, Data Decompression<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CPU Image Manipulation(compression/decompression/resize/rotate)<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Audio Transcoding<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Video Transcoding<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Text Editing<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Web Page Rendering<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Windows Mail<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Windows Contacts<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CPU Game Test<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong>Graphics Test</strong> -<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Video Playback<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CPU Game test<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong>HDD Test</strong> -<br />
                     &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 6 HDD Tests Total<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD Tests use new 4k block size (With a fresh install of Windows Vista the 4K alignment will be correct upgrades and 3<sup>rd</sup> party partitioning tools may cause alignment issues)<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; All HDD Tests use RankDisk using Intel’s IPEAK Storage Performance Toolkit<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; WinTrace is used to record the HDD traces<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; AnalyzeTrace is used to analyze what the traces are doing<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; RankDisk is a FutureMark modified non-destructive version that runs in a temporary file.</p>
<p>                                Now all of this is just the PCMark suite. As you can see there are tests in the PCMark suite that are parts of other suites. FutureMark made the choice to allow you test your system for specific performance. Each of the additional suites covers a different aspect of PC performance. These suites and their tests are listed below:</p>
<p><strong>Memories Suite:</strong>   
</p>
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<p>  This suite is a combination of tests designed to test the most common memory usage on a system<br />
                                if you run this suite on its own you will receive a score based solely on memory performance.<br />
                                The Memories Suite contains the following tests:<br />
<strong>           </p>
<p>
                  Memories 1</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Two simultaneous threads <br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CPU image manipulation<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD picture import<br />
<strong>           Memories 2</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Two simultaneous threads<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; GPU image manipulation<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD video encoding<br />
<strong>           Memories 3</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Video Transcoding (simulating transcoding from DV to a portable device)<br />
<strong>           Memories 4</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Video Transcoding (simulating transcoding from a media server archive to portable device)<br />
                                {mospagebreak title=The Suites II}<br />
<strong>           TV and Movies Suite:</strong><br />
                                This suite, as its name implies, is for testing your system’s ability to play SD and HD movies and TV under Windows Vista.</p>
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<p>
                                This suite contains the following tests:<br />
<strong>           TV and Movies&nbsp; 1 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Two simultaneous threads<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Video Transcoding – HD DVD to media server file<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Video playback – HD DVD (additional lower BR HD content from HDD -&nbsp; downloaded from internet)<br />
<strong>           TV and Movies 2 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Two simultaneous threads<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Video Transcoding – HD DVD to media server file<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Video playback – HD MPEG-2 (19.39 Mbps over the air HDTV playback)<br />
<strong>           TV and Movies 3 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD Media Center<br />
<strong>           TV and Movies 4 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Video Transcoding – Media server file to portable device<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Video playback – HD MPEG-2 (48 Mbps Blu-ray playback)</p>
<p><strong>           Gaming Suite: </strong><br />
                                Another of the self-explanatory titles the gaming suite is a series of tests designed to mimic the “normal” gaming environment and give an indication of how well your system should perform during gaming tests. All of the gaming tests are based on DX9, DX10 gaming tests should arrive in the next version of 3DMark.</p>
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<p>
<strong>           Gaming 1 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; GPU Game Test<br />
<strong>           Gaming 2 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD: Game HDD (This test is simulated streaming data)<br />
<strong>           Gaming 3 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Two Simultaneous Threads (this is a combination of the tests listed below)<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CPU game test<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Data Compression: Level loading simulation.<br />
<strong>           Gaming 4 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Three Simultaneous Threads (These combine to simulate actual gaming conditions)<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; GPU Game test<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CPU Game test<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD: game HDD</p>
<p><strong>           Music Suite:</strong><br />
                                This test is all about how Vista can be used for digital music, with tests that cover Transcoding, browsing online music shops, adding music to a library, and of course Transcoding audio into different formats.<br />
                                The Music suite is to show how well your system can handle being your digital jukebox and is made up of the following tests:</p>
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<p>
<strong>           Music 1 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Three simultaneous threads<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Web page rendering&nbsp; (simulating browsing an online music shop)<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Audio Transcoding – WAV format to WMA lossless<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD: adding music to Windows Media Player<br />
<strong>           Music 2 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Audio Transcoding – WAV format to WMA lossless<br />
<strong>           Music 3 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Audio Transcoding – MP3 to WMA<br />
<strong>           Music 4 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Two simultaneous threads<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Audio Transcoding WMA to WMA<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD: adding music to Windows Media Player</p>
<p>                                {mospagebreak title=The Suites III}<br />
<strong>           Communications Suite:</strong><br />
                                The purpose of this suite of tests is not obvious on the surface. It is designed to test the ability of your Vista system to handle data transfers, encryption, webpage rendering (with multiple pages or “tabs”) as well as “on-the-fly” scanning by antivirus and malware prevention applications.&nbsp; <br />
                                It is comprised of the following tests:</p>
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<p>
<strong>           Communications 1 &#8211; </strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Three simultaneous threads<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Data encryption: CNG, AES, CBC<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Data compression<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Webpage rendering : Graphical pages in a 1024&#215;768 window<br />
<strong>           Communications 2 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Three simultaneous threads<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Web page rendering: opening various simulated news pages from IE7 favorites in separate tabs&nbsp; then closing them one at a time.<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Data encryption: CNG, AES and CBC<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD: Windows Defender scan<br />
<strong>           Communications 3 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Windows Mail: Search test<br />
<strong>           Communications 4 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Two simultaneous threads<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Data encryption<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Audio Transcoding: WMA to WMA this is intended to simulate conversing using VoIP such as Skype</p>
<p><strong>           Productivity Suite:</strong><br />
                                This suite is one that I actually do not totally agree with. This is nothing to do with testing productivity on a system (I agree completely with that) it is more the implementation of the suite. For the most part when you purchase a system (or even when you build one) you will install some sort of productivity software. This will be in the form of Microsoft Office, Star Office suite, or any one of a dozen options out there for office productivity. Instead of using these Future Mark went with the built in text editing and mail applications for the testing engine. Although I am sure this was done to reduce programming and licensing costs it still does not give a completely accurate representation of how well your system will run when confronted with the bloat of Office 2007 or with the issues surrounding the Corel Office X3 suite. But enough of my rant here, this suite is designed to show you how well your system can handle office productivity work using the built-in tools that Microsoft’s Vista provides. <br />
                                (On an interesting note, I found that with Vista x64 and Office 2007 installed and when running the 32 bit version of the test, the productivity suite would fail the text editing portion. This would not happen with the x64 version of PCMark Vantage or on the 32 bit version of Vista.&nbsp; The issue also went away if Word 2007 was uninstalled from the x64 version of Vista. It would appear that Word 2007 makes some changes to Vista x64 that affect this test.)<br />
                                The tests are:</p>
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<td width="100%" valign="top">
<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10436&amp;g2_serialNumber=1&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10437&amp;g2_serialNumber=1&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" alt="" title="" /></a></p>
</td>
</tr>
</tbody>
</table>
<p>
<strong>           Productivity 1 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Two simultaneous threads<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Text editing (using the built in Word Pad provided with Vista)<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD: Application loading (simulating information transferring from HDD to CPU and memory)<br />
<strong>           Productivity 2 -</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Two simultaneous threads<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Windows Contact search<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD: Windows Defender (Malware scan)<br />
<strong>           Productivity 3 – </strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD: Windows Vista Startup (this test is similar to the PCMark05 XP startup test)<br />
<strong>           Productivity 4 &#8211; </strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Three simultaneous threads<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Windows contacts search<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Windows Mail: Run Message Rules <br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Web page rendering: opening various simulated news pages from IE7 favorites in separate tabs&nbsp; then closing them one at a time.</p>
<p><strong>           HDD Suite</strong>:<br />
                                In the majority of systems people do not think about the speed of their hard drives, sure they want a bigger drive but how many people would get a slower drive to save money and get a few extra GB?<br />
                                This is even worse when it comes to laptops and the box systems.&nbsp; In reality our hard drives are a huge part of performance, especially now in the days of real-time virus and malware scanning, full text indexing and media catalogs. FutureMark developed this suite with that in mind.&nbsp; The results of this test really do give a good impression of how your system can handle the constant data transfers that are going on all the time on a modern system. <br />
                                The tests included in this suite are:<br />
<strong>           HDD 1</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD: Windows Defender scan<br />
<strong>           HDD 2</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD: Game HDD access (Simulated streaming data)<br />
<strong>           HDD 3</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD: Picture Import<br />
<strong>           HDD 4</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD: Windows Vista Start up<br />
<strong>           HDD 5</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD: Video editing (Video editing is extremely HDD intensive especially the capture and rendering of the video)<br />
<strong>           HDD 6</strong><br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD: Media Center (This test appears to be based on the ability of the system to “capture” video on the fly for DVR playback)<br />
                                HDD 7<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD: Adding music to Windows Media Player<br />
                                HDD 8<br />
                                &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HDD: Application loading</p>
<p>                                {mospagebreak title=Performance &#8211; The Systems}<br />
                                Ok now that we have talked about all of the suites that you have let’s see how well this can differentiate between systems<br />
                                Does PCMark Vantage give us a good performance evaluation tool? <br />
                                I tested four different systems to see what I would find. </p>
<p><strong>System 1</strong><br />
<strong>           Intel V-8 System</strong><br />
                                2&nbsp; Quad-Core Intel Xeon X5365 Processors – 3.0GHz 1333MHz FSB<br />
                                1 Intel Workstation Board S5000XVN<br />
                                2x 1GB Samsung 667MHz ECC FBDIMM memory<br />
                                4x 2GB Kingston 667MHz ECC FBDIMM memory<br />
                                2 Xeon HSF (Heatsink and Fan)<br />
                                1x CoolerMaster 850Watt PSU (RS-850-EMBA)<br />
                                1x Foxconn 8800GTX 768MB <br />
                                3x Seagate Cheetah 15K.4 ST373454SS 74GB 15k RPM SAS HHDs (RAID 5)<br />
                                3x 80GB Seagate Barracuda 7200.10 ST380815AS SATA II 3.0G HDDs (single drives)<br />
                                LSI Logic LSI00118 PCI Express SAS MegaRAID 8344ELP 128MB<br />
                                1 Sony DVD-RW drive<br />
                                Microsoft Windows Vista x64 Ultimate</p>
<p>                                <strong>System 2</strong><br />
                                Intel X6850 1333 FSB 3.0GHz Quad core<br />
                                2x 1GB Kingston Hyper-X PC2-9200 @ 1066MHz<br />
                                2x 74GB Western Digital Raptor HDDs (Dual Boot)<br />
                                ATi Radeon X1950XTX CF edition<br />
                                eVGA 680i SLI mainboard <br />
                                Mushkin 1KW PSU<br />
                                Sony 16x DVD ROM<br />
                                Dual Boot &#8211; Microsoft Windows Vista x64 Ultimate and Microsoft Windows Vista x86 Ultimate</p>
<p><strong>System 3   </strong><br />
                     AMD FX-62 (AM2)<br />
                                4x 512MB Corsair PC-8500 DDR2 @1066MHz<br />
                                1x 74GB Western Digital Raptor HDD<br />
                                OCZ 520Watt ModStream PSU<br />
                                ECS KA3-MVP Extreme mainboard<br />
                                Leadtek 7900GTX 512MB<br />
                                Sony 16x DVD-ROM<br />
                                Microsoft Windows Vista x86 Ultimate</p>
<p><strong>           System 4 <br />
                                HP tx1000 entertainment tablet PC.</strong><br />
                                Turion 64 x2 (2.0GHz)<br />
                                2GB &nbsp;PC2-5300 Hyundai RAM<br />
                                Seagate Momentus&nbsp; 7200.1 200GB SATA150 HDD<br />
                                nForce 6150 Go (128MB shared memory)<br />
                                Microsoft Windows Vista x64 Ultimate</p>
<p>                             {mospagebreak title=Performance &#8211; The Tests}<br />
                                With these four systems I felt I would get a good idea of whether or not PCMark Vantage would be able to give a good representation of a systems performance.</p>
<p><strong>        System 1</strong></p>
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<tbody>
<tr>
<td width="50%" valign="top" align="center">
<p><font size="2">PCMark Vantage x86</font></p>
</td>
<td width="50%" valign="top" align="center">
<p><font size="2">PCMark Vantage x64</font></p>
</td>
</tr>
<tr>
<td width="50%" valign="top" align="center">
<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10425&amp;g2_serialNumber=1&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257"><font size="2"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10427&amp;g2_serialNumber=2&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" /></font></a></p>
</td>
<td width="50%" valign="top" align="center">
<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10422&amp;g2_serialNumber=1&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257"><font size="2"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10424&amp;g2_serialNumber=2&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" /></font></a></p>
</td>
</tr>
</tbody>
</table>
<p>Looks like the V8, while powerful, is not getting the top score with either the 32 bit or 64 bit versions of Vantage. This is interesting but not alarming considering the RAM speed bottle neck and the fact that this system is not overclocked in anyway. This is one of the systems I had an issue with the x86 version of PCMark Vantage and Word 2007, after I uninstalled Word 2007 I was able to run the x86 version of the test without issue.</p>
<p>                           I was surprised that PCMark Vantage was able to max out ALL Eight cores during the gaming test.</p>
<table style="border-collapse: collapse" width="5%" cellspacing="0" cellpadding="3" bordercolor="#000000" border="0">
<tbody>
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<td width="100%" valign="top">
<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10419&amp;g2_serialNumber=1&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10421&amp;g2_serialNumber=2&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" alt="" title="" /></a></p>
</td>
</tr>
</tbody>
</table>
<p></p>
<p><strong>     System 2</strong></p>
<p>On this system I had a dual boot setup so I was able to test the differences between the 32 bit version of Vista and the 64 bit version.</p>
<table style="border-collapse: collapse" width="65%" cellspacing="0" cellpadding="3" bordercolor="#000000" border="1">
<tbody>
<tr align="center">
<td valign="top" colspan="2"><font size="2">Windows Vista x64<br />
</font></td>
</tr>
<tr>
<td width="50%" valign="top" align="center">
<p><font size="2">PCMark Vantage x86</font></p>
</td>
<td width="50%" valign="top" align="center">
<p><font size="2">PCMark Vantgae x64</font></p>
</td>
</tr>
<tr>
<td width="50%" valign="top" align="center">
<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10404&amp;g2_serialNumber=1&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257"><font size="2"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10406&amp;g2_serialNumber=2&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" /></font></a></p>
</td>
<td width="50%" valign="top" align="center">
<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10407&amp;g2_serialNumber=1&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257"><font size="2"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10409&amp;g2_serialNumber=2&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" /></font></a></p>
</td>
</tr>
</tbody>
</table>
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<tbody>
<tr align="center">
<td width="100%" valign="top">
<p><font size="2">PCMark Vantage x86<br />
</font></p>
</td>
</tr>
<tr align="center">
<td width="100%" valign="top">
<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10410&amp;g2_serialNumber=1&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257"><font size="2"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10412&amp;g2_serialNumber=2&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" /></font></a></p>
</td>
</tr>
</tbody>
</table>
<p>
       Looks like Vista x64 is faster than the 32bit version, even running the 32 bit version we see that Vista x64 is faster, granted not by much but it is still faster. Where we find the major speed increase is with the 64 bit version this gives us an almost 300 point improvement on the same system.<br />
      I know most of you will have noticed that the QX6850 outperformed the V8, Much of this is due to memory speed, 667MHz Vs. 1066MHz makes a huge difference.</p>
<p><strong> System 3</strong><br />
      This is a Vista x86 Ultimate installation on an AMD Athlon FX-62.</p>
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<tbody>
<tr>
<td width="100%" valign="top">
<p><a target="_blank" href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10394&amp;g2_serialNumber=1&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10396&amp;g2_serialNumber=2&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" /></a></p>
</td>
</tr>
</tbody>
</table>
<p>This system was intended to show how older hardware would fare with the new suite, even with the older CPU and GPU the score is still not bad.</p>
<p><strong>System 4</strong><br />
     This system is my work laptop and not meant to be a mega system. It has not real power for gaming and is only good for productivity work and entertainment (movies etc).</p>
<p>     This is another system that I had a problem with the x86 version of PCMark Vantage and Word 2007.<br />
     On this system I did not uninstall Word 2007 like I did on the V8.</p>
<table style="border-collapse: collapse" width="5%" cellspacing="0" cellpadding="3" bordercolor="#000000" border="1">
<tbody>
<tr>
<td width="100%" valign="top">
<p><a href="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10388&amp;g2_serialNumber=1&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=10390&amp;g2_serialNumber=2&amp;g2_GALLERYSID=d08fb797a0aed69813871e17d60f4257" alt="" title="" /></a></p>
</td>
</tr>
</tbody>
</table>
<p>
    The tx1000 did not do a bad as I thought it would, in fact it did quite well considering that the GPU is not SM3.0 compliant. <br />
    By looking at the results I feel that FutureMark has given us a synthetic test that comes very close to showing real world performance and is a very capable benchmarking tool.</p>
<p>                         <em><strong>Editor&#8217;s Note:</strong></em></p>
<p><em>It is interesting to see what others have said about this test. Although this review was supposed to be released on the 18th, due to unforeseen issues with an unruly ISP, I was not able to get everything finished up. I have had the chance to read a few other evals and am surprised that people have fallen into more MS and Vista bashing. Personally I know that NO OS regardless of who writes it is perfect, the general public should know this too. What gets me is the ready abuse they lavish on MS every time a new OS hits the streets. The people bad mouthing MS now are the same ones that did it when XP came out and did the same thing to 2000. If you really want to know how well Vista works, grab a trail and run it for yourself, be careful to make sure you have drivers for everything you need to work (this is the responsibility of the hardware vendors NOT Microsoft). Then you will be able to judge for yourself if Vista is right for you or not. <br />
                             Well enough of my rate at this, back to the review, next up are my thoughts on PCMark Vantage.</em></p>
<p>
                                {mospagebreak title=Conclusion}</p>
<p><strong>Conclusion:</strong></p>
<p>The problem with most synthetic testing suites is that they are only good for numbers. They do not come close to real-world usage. This is due to a synthetic benchmark’s inability to simulate all of the things that might be going on in any given situation. If you are running a gaming test using stock footage it is simply running the same video and sound loop over and over again. There are no AI calculations, no true particle effects are being run and physics calculations (if there are any) are all “canned” so while it can give you a repeatable number it is not a true measure of a system.</p>
<p>  FutureMark has thought of that though, what they have done is to create a suite of tests that can run multiple threads (each one running a different calculation) simultaneously. This allows for much more of a real-world test and gives reproducible “numbers” that really do reflect what your system is capable of.<br />
                                We here at Planetx64 will be using PCMark Vantage for our testing and to help provide you with more and more accurate evaluations.</p>
<p> Acknowledgments:<br />
 I would like to thank the team at FutureMark for helping us with this Evaluation and in particular Oliver Baltuch and ILkka Koho.</p>
<p> Discuss this article <a href="http://www.planetamd64.com/index.php?showtopic=34051" target="_blank">here</a><br />
                               &nbsp;</p>
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		<title>Stardock WindowFX</title>
		<link>http://www.planetx64.com/index.php/2006/07/stardock-windowfx</link>
		<comments>http://www.planetx64.com/index.php/2006/07/stardock-windowfx#comments</comments>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[64-bit Software]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Reviewed by: \n Jason Hambly -- document.write( &#039;&#039; ); //--> This email address is being protected from spam bots, you need Javascript enabled to view it Date: August 22, 2006 Manufacturer: Stardock Application: WindowFX 3.0 Supplied by: Stardock Price: $19.95(Standalone) $49.95(Object Desktop) Grammatical and Spelling Editor: Sean May The guys at Stardock are constantly working on ways to change, modify, tweak, and hopefully improve the way you look at your Windows desktop.&#160; Best known for their Windows skinning program, WindowBlinds, Stardock has a long line of applications that help to enhance the visual part of your computing experience. The latest release from Stardock is WindowFX 3.0.&#160; WindowFX 3.0 tries to improve upon the previous generation by streamlining the program and adding some new features. {mospagebreak title=Features}&#160; Features: -True, alpha blended shadows under windows -Ability to morph windows when minimizing and maximizing -Several different morphing effects available. -A set of window opening and closing animations -Ability to have large icons on the desktop while having normal sized icons everywhere else -Wide range of semi-transparency options such as making windows, the start bar, menus, and more semi-transparent -Various special effects for Windows desktop icons and their labels -A set of special effects [...]]]></description>
			<content:encoded><![CDATA[<p><font size="2" face="Arial"><strong>Reviewed by:</strong><br />
<script language="JavaScript" type="text/javascript">
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 //-->\n </script><a href="mailto:jason.hambly@planetamd64.com?subject=Mushkin%20XP-650%20Eval">Jason Hambly</a><br />
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<strong>Date: </strong>August 22, 2006<br />
<strong><br />
Manufacturer:</strong> Stardock<br />
<strong>Application:</strong> WindowFX 3.0<br />
<strong><br />
Supplied by:</strong> Stardock<strong></strong><br />
<strong><br />
Price:</strong> $19.95(Standalone) $49.95(Object Desktop)<br />
<strong><br />
Grammatical and Spelling Editor:</strong> Sean May</font> <font face="Arial"><br />
</font></p>
<p><font face="Arial">The guys at Stardock are constantly working on ways to change, modify,<br />
tweak, and hopefully improve the way you look at your Windows desktop.&nbsp; Best known for their Windows skinning program,<br />
WindowBlinds, Stardock has a long line of applications that help<br />
to enhance the visual part of your computing experience. The latest<br />
release from Stardock is WindowFX 3.0.&nbsp; WindowFX 3.0 tries to<br />
improve upon the previous generation by streamlining the program and<br />
adding some new features. </font></p>
<p><font face="Arial"><img width="180" height="54" src="http://www.planetx64.com/images/stories/logos/windowfx_logo.jpg" alt="" title="" /></font>
</p>
<p><span id="more-2445"></span>
<p><font face="Arial"><strong>{mospagebreak title=Features}&nbsp;</strong></font></p>
<p><font face="Arial"><strong>Features:</strong><br />
-True, alpha blended shadows under windows<br />
-Ability to morph windows when minimizing and maximizing <br />
-Several different morphing effects available. <br />
-A set of window opening and closing animations <br />
-Ability to have large icons on the desktop while having normal sized icons everywhere else <br />
-Wide range of semi-transparency options such as making windows, the start bar, menus, and more semi-transparent <br />
-Various special effects for Windows desktop icons and their labels <br />
-A set of special effects for menus when opened and closed <br />
-User defined size for windows to maximize to. <br />
-Able to add more transition special effects and shadows created by users</font></p>
<p><font face="Arial"><strong>{mospagebreak title=System Requirements} </strong></font><font face="Arial"><strong> <br />
</strong></font></p>
<p><font face="Arial"><strong>System Requirements:</strong><br />
-Windows XP or 2003<br />
-256MB RAM<br />
-2 MB Hard drive spaces<br />
-Internet access is required to activate copies purchased online. <br />
</font></p>
<p><font face="Arial"><strong>System Recommendations:</strong><br />
-DirectX 9 compatible video card with updated drivers</font></p>
<p><font face="Arial">With system requirements as minimal as these, there shouldn&#8217;t be too many people that cannot afford the resources to run such a small application.&nbsp; WindowFX is also fully functional in Windows XP x64 Edition.<em> <br />
</em></font></p>
<p><font face="Arial"><strong>{mospagebreak title=Installation/Operation} </strong></font><strong><font face="Arial"> <br />
</font></strong></p>
<p><strong><font face="Arial">Installation/Operation:&nbsp;</font></strong></p>
<p><font face="Arial">WindowFX is available in two forms: it is included with the Object Desktop, or can be picked up on its own, directly from Stardock. Both versions are fully functional and perform the same tasks.&nbsp; The software installation was straight forward and easily understood.&nbsp; </font><font face="Arial">After installation was complete, WindowFX went into<br />
a setup wizard and allowed you to choose the options that you want to<br />
apply. <br />
</font></p>
<p align="center"><font face="Arial"><a target="_blank" href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4554&amp;g2_GALLERYSID=1c781a709e7bc271d8f6ec7f5ba1540d"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4555&amp;g2_serialNumber=2&amp;g2_GALLERYSID=763366ccad3c66e8a6840ab5b24c3228" /></a>&nbsp; <br />
</font></p>
<p><font face="Arial">The wizard offers a small window with an example of what each feature does.&nbsp; The window is a little small and makes it hard to see the difference between some options but is definitely better than no preview at all.&nbsp; WindowFX only modifies the windows that are open on your screen and icons on the desktop, it does not affect the Windows skin or layout of any other objects.<br />
</font></p>
<p><font face="Arial"><strong>WindowFX Options:</strong><br />
</font></p>
<p><font face="Arial"><em>Shadows ? </em>WindowFX allows you to add shadows to your desktop windows.&nbsp; There are a number of different styles included with WindowFX and you can create your own and share them with others.&nbsp; Additional options include the taskbar having a shadow and shadows expanding from under windows on new windows.</font></p>
<p align="center"><font face="Arial"><a target="_blank" href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4560&amp;g2_GALLERYSID=ebe90a603bd478612a36a2bda6c95b85" title=""><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4561&amp;g2_serialNumber=2&amp;g2_GALLERYSID=ebe90a603bd478612a36a2bda6c95b85" /> </a><a href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4579&amp;g2_GALLERYSID=666f3296cf3865fb65677be5a63a0478" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4580&amp;g2_serialNumber=2&amp;g2_GALLERYSID=666f3296cf3865fb65677be5a63a0478" alt="" title="" /></a><br />
</font></p>
<p><font face="Arial"><em>Window Animations ? </em>WindowFX allows windows to animate when they first appear and when they finally close.&nbsp; These range from simple fades and slides to blind like effects and zooming.&nbsp; Additional options include the length of the animation from very short to long.&nbsp; In the Advanced menu you can choose the maximum size for windows that will be animated or decide whether animations will only be used on open or close.</font></p>
<p align="center"><font face="Arial"><a target="_blank" href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4562&amp;g2_GALLERYSID=23affc050dc381f86562e99edcfe5d4c"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4563&amp;g2_serialNumber=2&amp;g2_GALLERYSID=23affc050dc381f86562e99edcfe5d4c" /> </a><a href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4594&amp;g2_GALLERYSID=666f3296cf3865fb65677be5a63a0478" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4595&amp;g2_serialNumber=2&amp;g2_GALLERYSID=666f3296cf3865fb65677be5a63a0478" alt="" title="" /></a><br />
</font></p>
<p><font face="Arial"><em>Menu Animations ? </em>Just like with Windows, WindowFX allows menus to animate when they then first appear and when they finally close. These range from simple fades and slides to blind like effects and zooming.&nbsp; Additional options include the length of the animation from very short to long.</font></p>
<p align="center"><font face="Arial"><a target="_blank" href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4564&amp;g2_GALLERYSID=7009f354ac46e52fe0f118ae03105419"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4565&amp;g2_serialNumber=2&amp;g2_GALLERYSID=7009f354ac46e52fe0f118ae03105419" /></a><br />
</font></p>
<p><font face="Arial"><em>Taskbar Previews ? </em>Taskbar previews show you a picture of the window in handy tooltip form when you mouse over the windows taskbar button.&nbsp; The options allow you to turn this feature on or off as well as deciding on the size of the preview.&nbsp; Sizes range from very&nbsp; small to large.</font></p>
<p align="center"><font face="Arial"><a target="_blank" href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4566&amp;g2_GALLERYSID=d58ab4a304a84a1790ec142a07b8845f"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4567&amp;g2_serialNumber=2&amp;g2_GALLERYSID=d58ab4a304a84a1790ec142a07b8845f" /> </a><a href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4585&amp;g2_GALLERYSID=666f3296cf3865fb65677be5a63a0478" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4586&amp;g2_serialNumber=2&amp;g2_GALLERYSID=666f3296cf3865fb65677be5a63a0478" alt="" title="" /></a><br />
</font></p>
<p><font face="Arial"><em>Task Switching&nbsp; &#8211; </em>Enable this feature to be able to switch tasks using a graphical taskswitcher complete with previews of the windows to switch to.&nbsp; Additional options include choosing the hotkey used to perform the operation.</font></p>
<p align="center"><font face="Arial"><a target="_blank" href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4568&amp;g2_GALLERYSID=664467efbe8ca254d2b56a752e20e74d" title=""><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4569&amp;g2_serialNumber=2&amp;g2_GALLERYSID=664467efbe8ca254d2b56a752e20e74d" /> </a><a href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4552&amp;g2_GALLERYSID=2ce4e47681c9743fafbe8ac1313fa68c" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4553&amp;g2_serialNumber=2&amp;g2_GALLERYSID=2ce4e47681c9743fafbe8ac1313fa68c" alt="" title="" /> </a><a href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4582&amp;g2_GALLERYSID=666f3296cf3865fb65677be5a63a0478" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4583&amp;g2_serialNumber=2&amp;g2_GALLERYSID=666f3296cf3865fb65677be5a63a0478" alt="" title="" /></a><br />
</font></p>
<p><font face="Arial"><em>Window Transitions ? </em>Window transitions happen when you minimize and restore windows from the taskbar. WindowFX includes a number of built in transitions and you can download more. Transitions require a more powerful graphics card. In the Advanced menu you can choose the maximum size for windows that will be animated and to prevent maximized windows from being animated.&nbsp; You can also decide to run the transitions in quality mode or fall back mode, depending upon your graphics card.</font></p>
<p align="center"><font face="Arial"><a target="_blank" href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4570&amp;g2_GALLERYSID=664467efbe8ca254d2b56a752e20e74d"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4571&amp;g2_serialNumber=2&amp;g2_GALLERYSID=664467efbe8ca254d2b56a752e20e74d" /> </a></font><a target="_blank" href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4570&amp;g2_GALLERYSID=664467efbe8ca254d2b56a752e20e74d"><font face="Arial"></font></a><font face="Arial"><a href="index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4591&amp;g2_GALLERYSID=666f3296cf3865fb65677be5a63a0478" target="_blank" title=""><img border="0" src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4592&amp;g2_serialNumber=2&amp;g2_GALLERYSID=666f3296cf3865fb65677be5a63a0478" alt="" title="" /> </a></font><font face="Arial"><br />
</font></p>
<p><font face="Arial"><em>Window Dragging ? </em>WindowFX has a number of special effects for window dragging.&nbsp; You can chose to have the window turn semi-transparent, or have a window dragging animation.&nbsp; Depending upon the option chosen, additional options pop up, including the window transparency.&nbsp;&nbsp; Advanced options include setting the maximum size for windows to be animated, moving a &#8216;ghost&#8217; copy and leave the original in place, or to &#8216;pulse&#8217; windows while dragging.</font></p>
<p align="center"><font face="Arial"><a target="_blank" href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4572&amp;g2_GALLERYSID=664467efbe8ca254d2b56a752e20e74d"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4573&amp;g2_serialNumber=2&amp;g2_GALLERYSID=664467efbe8ca254d2b56a752e20e74d" /> </a><a href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4588&amp;g2_GALLERYSID=666f3296cf3865fb65677be5a63a0478" target="_blank"><img border="0" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4589&amp;g2_serialNumber=2&amp;g2_GALLERYSID=666f3296cf3865fb65677be5a63a0478" alt="" title="" /></a><br />
</font></p>
<p><font face="Arial"><em>Desktop Icons ? </em>WindowFX allows you to change how your desktop icons look.&nbsp; You can make them 48x48px, or smaller icons, or put the desktop into tiles mode where the description is to the right of the icons.&nbsp; The advanced menu will allow you to: make desktop icon backgrounds transparent, make desktop labels 3D, make desktop icons semi-transparent when not selected, add a shadow to the desktop icon text, allow the desktop to scroll, set desktop icon text foreground color, hide icon text, and when wallpapers are changed the change will be animated.</font></p>
<p align="center"><font face="Arial"><a href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4574&amp;g2_GALLERYSID=7725677bbf0bd227fb499aefcd323b78" target="_blank"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4575&amp;g2_serialNumber=2&amp;g2_GALLERYSID=8546f80215c4241c648f496829119725" /></a> <a href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4547&amp;g2_GALLERYSID=2ce4e47681c9743fafbe8ac1313fa68c" target="_blank"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4548&amp;g2_serialNumber=2&amp;g2_GALLERYSID=6dae4e654289091702ddb2ef7e21fbd5" /></a><br />
</font></p>
<p><font face="Arial"><em><br />
Application Transparency ?</em> WindowFX can make application windows semi-transparent, enabling you to see through the windows.&nbsp; You can adjust the level of transparency for each individual application.</font></p>
<p align="center"><font face="Arial"><a target="_blank" href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4556&amp;g2_GALLERYSID=21f3569979f67007b965029e0d10d941"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4557&amp;g2_serialNumber=2&amp;g2_GALLERYSID=21f3569979f67007b965029e0d10d941" /></a><br />
</font></p>
<p><font face="Arial"><em>Window Tiles ? </em>WindowFX tiles are small square tiles which show you the contents of an application in miniature form.&nbsp; There are a number of ways you can turn a window into a tile, including when minimized, hold shift and minimize, and on right click.&nbsp; Tile size can be adjusted from very small to large.&nbsp; The advanced menu allows tiles to be semi-transparent when inactive, always on top, update their contents, interacted with using keyboard and mouse, use middle mouse button to create a file, allow tiles to have shadows.</font></p>
<p align="center"><font face="Arial"><a target="_blank" href="http://www.planetx64.com/index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=4558&amp;g2_GALLERYSID=21f3569979f67007b965029e0d10d941"><img border="0" title="" alt="" src="http://www.planetx64.com/gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=4559&amp;g2_serialNumber=2&amp;g2_GALLERYSID=21f3569979f67007b965029e0d10d941" /></a><br />
</font></p>
<p><font face="Arial"><em>Maximize to Size ? </em>Sometimes you do not want a window to maximize to full screen.&nbsp; This feature allows you to decide how large a maximized window will be.&nbsp; You can even have different sizes when CTRL or Shift are held down.<br />
</font></p>
<p><font face="Arial"><em>Transparency Effects ? </em>These options let you make your taskbar and menus semi-transparent. They can also optionally be set to fade back to full visibility, when the mouse cursor is over the window.&nbsp; Options include making the taskbar and menus semi-transparent along with the visibility of each.</font></p>
<p><font face="Arial"><em>Popup Task Switching ? </em>This feature lets you task switch without pressing any keys on your keyboard.&nbsp; Pressing the defined mouse button will make a popup menu of currently running applications appear.&nbsp; Scroll using your mouse wheel and select using the left mouse button.</font></p>
<p><font face="Arial"><strong>{mospagebreak title=Price} </strong></font><strong><font face="Arial"> <br />
</font></strong></p>
<p><strong><font face="Arial">Price:&nbsp;</font></strong></p>
<p><font face="Arial">WindowFX as previously mentioned is available in two forms. The first is part of Object Desktop which is available from Stardock for $49.95US.&nbsp; Object Desktop is a full suite of applications from Stardock.&nbsp; WindowFX is also available in a standalone form, directly from Stardock for $19.95.&nbsp; WindowFX is a neat program but on its own I don?t feel it is worth the almost $20 price tag, atleast not for me personally.&nbsp; However, included in the Object Desktop package it is definitely worth the download. Any current owners of previous versions of WindowFX can update for free to version 3.0.<br />
</font></p>
<p><font face="Arial"><strong>{mospagebreak title=Conclusion} </strong></font><strong><font face="Arial"> <br />
</font></strong></p>
<p><strong><font face="Arial">Conclusion:</font></strong></p>
<p><font face="Arial">After using WindowFX for a few weeks I am impressed with how well it works and how few resources it seems to use.&nbsp; According to task manager, wfxload.exe only uses about 2.5-3MB of memory.&nbsp; There are many transitions to pick from, most are what you will see in any video editing application.&nbsp; The feature that I liked the most was having windows become transparent when being dragged across the screen. The next best feature&#8230; according to me, is the preview window that appears when the mouse cursor hovers over the items in the taskbar.&nbsp;&nbsp; This allowed me to very easily pick the window that I was looking for, especially when you have several windows open at once. Anyone that really wants to customize their desktop will probably get even more involved then I got during my time with WindowFX.&nbsp; With so many options to play with, you can get your windows animating and transitioning just the way you like them. The only negative point is the $20 price tag for the standalone version of the software, when for another $30 you can have the full Object Desktop. Even still, WindowFX is a great little app for the person that wants to have the most unique desktop.<br />
</font></p>
<p><font face="Arial"><strong>Acknowledgements:</strong>&nbsp;</font></p>
<p><font face="Arial">We would like to thank Larry and Kristin at Stardock for sending us WindowFX for evaluation.<br />
</font></p>
<div class="shr-publisher-2445"></div>]]></content:encoded>
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		<title>FutureMark 3DMark06 Technical Review</title>
		<link>http://www.planetx64.com/index.php/2006/01/futuremark-3dmark06-technical-review</link>
		<comments>http://www.planetx64.com/index.php/2006/01/futuremark-3dmark06-technical-review#comments</comments>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[64-bit Software]]></category>

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		<description><![CDATA[Author: Sean KalinichReviewed on: January 18 2006Product cost: Basic Edition Free (visit Futuremark for other pricing)Spelling and Grammatical Editor: Ian King and Sean MayManufacturer: FutureMark Introduction:Who in the gaming and enthusiast worlds (increasingly becoming the same community) has not heard of, and used, FutureMark&#8217;s 3DMark? Used as a benchmark for system evaluations and for bragging rights amongst the growing number of gamers and PC enthusiasts, 3DMark has become the standard for measuring the performance level of both systems as a whole, and more specifically the performance of the video adapters that we spend so much of our hard earned money on. &#160; {mosimage}&#160; However, the days of using a static benchmark to test performance are fast declining. Time demos, once used by many to see how well a game and hardware would run, are no longer a true measure of performance. New games are using massive AI routines, Physics engines, particle effects and HDR rendering. All of these have an even bigger impact on testing a system and video card than the current system tests available. To add to this, GPUs are becoming more complex and powerful and able to render many effects in hardware, that until recently did not [...]]]></description>
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<p>Author: Sean Kalinich<br />Reviewed on: January 18 2006<br />Product cost: Basic Edition Free (visit <a target="_blank" href="http://www.futuremark.com/">Futuremark</a> for other pricing)<br />Spelling and Grammatical Editor: Ian King and Sean May<br />Manufacturer: FutureMark</p>
<p><strong>Introduction:</strong><br />Who in the gaming and enthusiast worlds (increasingly becoming the same community) has not heard of, and used, FutureMark&rsquo;s 3DMark? Used as a benchmark for system evaluations and for bragging rights amongst the growing number of gamers and PC enthusiasts, 3DMark has become the standard for measuring the performance level of both systems as a whole, and more specifically the performance of the video adapters that we spend so much of our hard earned money on. &nbsp;</p>
</td>
<td>{mosimage}&nbsp;</td>
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<p><span id="more-2444"></span><br />However, the days of using a static benchmark to test performance are fast declining. Time demos, once used by many to see how well a game and hardware would run, are no longer a true measure of performance. New games are using massive AI routines, Physics engines, particle effects and HDR rendering. All of these have an even bigger impact on testing a system and video card than the current system tests available. To add to this, GPUs are becoming more complex and powerful and able to render many effects in hardware, that until recently did not exist. <br /> FutureMark has not sat idly by while these changes have been going on; instead they have shifted the philosophy behind 3DMark to match the new advances in gaming technology. We here at Planetx64.com have taken a close look at FutureMark&rsquo;s new system test; 3DMark06, which promises to be a new standard in measuring gaming performance. Lets take it for a few laps around the track, shall we?</p>
<p>   {mospagebreak title=A New 3DMark?}<br />   <em><br />   New Benchmark? I don&rsquo;t see any new benchmark. </em><br /> When you first start 3DMark06 you notice that the splash screen is not very different. This does not give much hope for new and advanced tests when the application finishes loading and you are faced with the same configuration screen that was in 3DMark05. It is somewhat of a let down. Fear not, for the most significant changes are not on the surface. Those lie under the hood, not only in the way that 3dMark06 runs, but the way your final score is calculated. To understand the differences in design and thought, it is helpful to take a look back at the history of 3DMark and see what each version was developed to evaluate.<br /> <br />
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<td>&nbsp;<a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=398&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="60" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=397&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a></td>
<td>&nbsp;<a target="_blank" href="index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=393"><img width="150" height="75" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=394&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a></td>
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<div>
<p>   {mospagebreak title=3DMark99, 2000 and 2001}<br />   3DMark99 was developed to test fixed function vertex transformation and lighting, along with multitexturing. </p>
<p> 3DMark2000 added support for hardware based transformation and lighting; it also increased the complexity of the individual game tests.</p>
<p> 3DMark2001: once again the complexity of the game test was increased by raising the number of polygons rendered per frame into the tens of thousands. This version also saw the introduction of the shader technology. While the scenes used fixed function vertex and pixel processing the shader was used for the special effects. These special effects used vertex shader 1.1. Game test 4 included the first material using the 1.1 pixel shader.</p>
<p>   {mospagebreak title=3DMark03 and 05}<br /> 3DMark03: in this version the focus moved to ShaderModel 1.x and 2.0. FutureMark left one test for legacy systems that still tested fixed function multitexturing; the rest used the Shaders for all material. The last test was the first to introduce ShaderModel 2.0. This last test also raised the number of polygons rendered into the hundreds of thousands.</p>
<p> 3DMark05: With 3DMark05 the level of performance was again raised. ShaderModel 2 and 3 were used for all vertex and pixel processing, the number of rendered polygons per frame rises over one million on average. DirectX9 allows for the use of ShaderModel 2a, 2b, and, 3. This was enabled throughout the test suite to simulate what shader heavy games would offer.</p>
<p>   {mospagebreak title=3DMark06}<br />   3DMark06<br /> With this latest release FutureMark once again raises the bar on the technology included in their testing suite. In 3DMark06 we see extensive use of ShaderModel 3 (SM 2 is still used in two of the tests) the introduction of HDR rendering, the use of five Uniform shadow maps for rendering dynamic shadows, sixteen and four sample smooth shadows, an increase from three GPU tests to four (two for SM2 and two for SM3/HDR) and a new SM3.0 feature test.<br /> Added to all of this, FutureMark has increased the total number of tests to nineteen (from sixteen), the level of detail and texture size has increased, the level of the shader complexity has risen from a maximum of 96 instructions to 512. There are now three sub scores (SM2.0, HDR/SM3, and the CPU Score) the amount of VRAM used rises from 128 to 256. Default resolution has been raised from 1024&#215;768 to 1280&#215;1024. 3DMark06 also includes support and optimizations for multi-CPU/Core systems whether they are physical cores or logical.</p>
<p>   {mospagebreak title=The ShaderModels}<br />   <em>I like a ShaderModel but I like them in the sun too.</em><br /> Now that we know what each version of 3DMark was geared towards it will probably help to understand the different ShaderModels and their key features.<br /> ShaderModels were introduced in DirectX8, and offered a new approach to the way graphics were rendered. Instead of using the CPU to perform character skinning, now, through the use of the ShaderModel, it could be done by the GPU. In addition to this, now instead of the limited per pixel light and environment bump mapping, it became possible to illuminate all of the surfaces in an entire scene.</p>
<p> SM1.0 was limited in the operations that it could perform, although this was extended slightly with SM1.4. Shaders also had to be written in a low level language similar to assembly code. SM1.0 was mostly used for special effects on specific surfaces. </p>
<p> SM2.0 brought about longer and more complex shaders, it also allowed more options. With SM 2.0, shaders could now be written in a higher language similar to C instead of the lower level assembly code.</p>
<p>   SM3.0 provides even greater flexibility and is the ShaderModel used with HDR.</p>
<p>   {mospagebreak title=3DMark06 Features and Tests}<br />   <em>Thanks for the history lesson, but what does it really do that&rsquo;s new?</em><br /> 3DMark06 is a graphics system test, composed of four graphics tests and two CPU tests. Also included is a set of feature tests and batch size tests. The feature and batch size tests evaluate specific 3D functionality; however their results are not included in the scoring. The feature tests are there to test certain key 3D features (imagine that). The batch size tests execute rendering batches of different sizes. 3DMark06 also includes a set of image quality tools to help illustrate the way different image quality settings affect the graphics driver and hardware setup.<br />   Some of the new key features of 3DMark06 are:<br />   <strong>Real-Time Rendering:</strong><br /> All graphics tests in 3DMark06 are rendered in real-time; these are not merely static renderings but are designed to perform in the same manner as a true 3D game.<br />   <strong>DirectX 9.0c:</strong><br />   All tests are reliant on DX9.0c (December 2005) and require DX9 hardware with support for Pixel Shader 2.0 or higher.<br />   <strong>Updated 3D engine:</strong><br /> In early versions of 3DMark, the 3D engine did not perform in the same manner as a 3D game would. This changed with 3dMark05; now in 3DMark06 FutureMark has updated the 3D engine, adding support for ShaderModel 3.0, 16 bit floating point textures and blending as well as adding support for High Dynamic Range rendering.<br />   <strong>HDR:</strong><br /> High Dynamic Range (HDR) rendering allows for extremely realistic 3D rendering. 3DMark06 included two HDR/SM 3.0 graphics tests. These tests require 16 bit floating point texture and blending, they also extensively use 16 bit floating point filtering but it is not required to run the tests. Also included with the HDR/3.0 SM tests are a more advanced post-processing bloom effect, and a ghost/lens reflection. The whole image uses Tone-Mapping to ensure the correct lighting values.<br />   <strong>Full SM 3.0 Support:</strong><br />   3DMark06 uses all of the main features of ShaderModel 3.0 with the exception of vFace Register.<br />   <strong>Dynamic Shadow Rendering:</strong><br /> Although this is not a new feature, the method used in 3DMark06 is. 3DMark06 uses Cascaded Shadow Maps; this is a new approach and allows for angle independent quality shadows. <br />   <strong>Texture Compression:</strong><br /> 3DMark06 uses three forms of texture compression; DXT1 is used for color maps, DXT3 for alpha maps, and DXT5 for all normal maps.</p>
<p>   {mospagebreak title=The Graphics Tests SM2.0}</p></div>
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<p>   &nbsp;   </div>
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<div><strong>Return to Proxycon:</strong><br /> Return to Proxycon is included in 3DMark06, just as it was in 3DMark05. This test is one of two that measures SM 2.0 performance and is also a good measure of how well your system will handle first person and multiplayer shooter games. Improvements in this level include more lighting, improved artwork, more shadow casting objects and the use of the new CSM (Cascaded Shadow Maps) shadow casting technique.
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<td><a target="_blank" href="gallery/albums/3DMark06/proxycon_comparison_001.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=354&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="56" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=353&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=357&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="56" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=356&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=360&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="56" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=359&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a></td>
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<td><a target="_blank" href="gallery/albums/3DMark06/proxycon_001.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=327&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=326&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td><a target="_self" href="gallery/albums/3DMark06/proxycon_002.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/albums/3DMark06/proxycon_002.sized.jpg" / rel="lightbox[2444]"><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=330&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=329&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td><a target="_blank" href="gallery/albums/3DMark06/proxycon_003.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=333&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=332&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
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<td>&nbsp;<a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=428&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="120" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=427&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a></td>
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<p>   <strong>Firefly Forest:<br />   </strong>This test is the second test in the SM 2.0 suite and is a good measure of how well a graphics system can render an outdoors scene. Improvements in this level are once again improved artwork, the use of the CSM shadow technique, and the addition of a second firefly to increase the graphics load. One of the main points of interest in this test is actually the vegetation on the ground, it is dynamically distributed and the level of detail varies with the distance to the camera. Firefly Forest is an outstanding test for showing off the benefits of the new CSM technique.</p>
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<td><a target="_blank" href="gallery/albums/3DMark06/firefly_comparison_001.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=345&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="56" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=344&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td><a target="_blank" href="gallery/albums/3DMark06/firefly_comparison_002.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=348&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="56" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=347&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td><a target="_blank" href="gallery/albums/3DMark06/firefly_comparison_003.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=351&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="56" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=350&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
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<td><a target="_blank" href="gallery/albums/3DMark06/firefly_001.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=318&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=317&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td><a target="_blank" href="gallery/albums/3DMark06/firefly_002.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=321&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=320&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td><a target="_blank" href="gallery/albums/3DMark06/firefly_003.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=324&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=323&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
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<p>   {mospagebreak title=The Graphics Tests HDR/SM3.0}</p></div>
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<p>   &nbsp;</p></div>
<p>   &nbsp;
<div>   There are two tests that measure the performance of SM3.0 and HDR rendering, they are the Canyon Flight test and Deep Freeze.   </div>
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<p>   <strong>Canyon Flight:</strong><br /> Another returning scene from 3DMark05 is Canyon Flight; this test has been updated again with improved artwork, SM 3.0, HDR rendering and the CSM Shadow technique, as well as a brand new shadow filtering technique. This test is an example of HDR rendering of a large-scale outdoor scene with very large water areas with many reflections. Also added are light scattering algorithms (to provide a perception of distance), HDR reflections and refractions, a depth fog to make the sea monster appear to be deep under the surface, a complex fog effect to give the appearance of humidity, and cloud blending. In all, the Canyon Flight test is an impressive display of HDR and SM3.0 at work.</p>
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<td><a target="_blank" href="gallery/albums/3DMark06/canyonflight_comparison_001.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=336&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="56" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=335&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td><a target="_blank" href="gallery/albums/3DMark06/canyonflight_comparison_002.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=339&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="56" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=338&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td><a target="_blank" href="gallery/albums/3DMark06/canyonflight_comparison_003.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="index.php?full=1&amp;set_albumName=3DMark06&amp;id=canyonflight_comparison_003&amp;option=com_gallery&amp;Itemid=43&amp;include=view_photo.php"><img width="150" height="56" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=341&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
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<td>&nbsp;<a target="_blank" href="gallery/albums/3DMark06/canyonflight_001.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=299&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=298&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a></td>
<td><a target="_blank" href="gallery/albums/3DMark06/canyonflight_002.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=303&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=302&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td><a target="_blank" href="gallery/albums/3DMark06/canyonflight_003.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=306&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=305&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
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<td><a target="_blank" href="gallery/albums/album09/Deep_Freeze_Splash.sized.jpg" rel="lightbox[2444]"><img border="0" alt=" " src="index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=375" /></a><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=377&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="120" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=376&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>      </td>
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<p>   <strong>Deep Freeze:</strong><br /> Deep Freeze is the second of the two HDR/SM3.0 tests. It is a brand new test designed to show HDR and SM3.0 performance in a vast landscape with very detailed HDR and soft shadow effects throughout the scene. Included in this scene are more fog effects and heavy particle effects to simulate a snowstorm effect.</p>
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<td><a target="_blank" href="gallery/albums/3DMark06/deepfreeze_001.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=309&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=308&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td><a target="_blank" href="gallery/albums/3DMark06/deepfreeze_002.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=312&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=311&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a></td>
<td><a target="_blank" href="index.php?full=1&amp;set_albumName=3DMark06&amp;id=deepfreeze_003&amp;option=com_gallery&amp;Itemid=43&amp;include=view_photo.php"><img border="0" alt=" " src="index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=313" /></a> <a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=315&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=314&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a> </td>
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<p>   {mospagebreak title=The CPU Tests}<strong><br />   CPU TESTS:<br />   </strong>3DMark06 features two CPU tests; both of these are performed using the same game model built into 3DMark06, the game called Red Valley features 87 bots. These bots are a combination of &ldquo;speeders&rdquo; and &ldquo;tanks&rdquo;. The speeders are attempting to navigate around the course to a goal, while the tanks are attempting to destroy them. The game allows for the measurement of three types of CPU performance: game logic, physics, and path finding AI. Game logic (including graphics engine) runs as a single main thread, the physics simulation also runs as a single thread and is synced to the main thread at each physics step. The AI runs as multiple worker threads that is able to scale with available CPU resources, these worker threads are then synced at set intervals with the main thread. To enhance the CPU load, the tests are run at 640&#215;480 with a fixed frame rate of 2fps. <br />   Each test measures a different aspect of CPU performance. The differences are listed below: </p>
<p> <br />
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<p>   <strong>Test 1:</strong><br />   Higher path finding task complexity<br />   Tighter AI Synchronization<br />   Duration 40 frames<br />   Fixed Frame Rate (2FPS)<br />   Shader Profile 2.0<br />   640&#215;480 Resolution</p>
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<td><a target="_blank" href="gallery/albums/album09/CPU_Test_2_Splash.jpg" rel="lightbox[2444]"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=437&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
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<p>   <strong>Test 2:</strong><br />   Lower path finding task complexity<br />   Laxer AI Synchronization intervals<br />   Duration 60 frames<br />   Fixed Frame Rate (2FPS)<br />   Shader Profile 2.0<br />   Resolution 640&#215;480<br />   The CPU tests are also heavily geared towards dual core or dual CPU systems.</p>
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<td><a target="_blank" href="gallery/albums/album09/CPU_Test_2.jpg" rel="lightbox[2444]"><img border="0" alt=" " src="index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=438" /></a><img border="0" alt=" " style="width: 117px; height: 89px" src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=439&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" />   </td>
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<div> {mospagebreak title=Feature and Batch Size tests}</p>
<p> 3Dmark06 also provides a large number of feature and batch size tests. These tests have no bearing on the overall score but can provide useful information to show the strengths and weaknesses of individual graphics cards. The number of feature tests prohibits a detailed description of each; only a listing of the tests provided will be included here.<br />   Fill Rate: <br />   Pixel Shader<br />   Vertex Shader<br />   Shader Particles Test (SM3.0)<br />   Perlin Noise (SM3.0)</p>
<p>   <strong>Batch Size Tests:</strong><br /> These tests render a very simple scene without optimizations; this exposes a &ldquo;weak&rdquo; spot in most graphics systems as game developers generally want to render as large a batch as possible. Added in between each batch is a color change state to prevent the individual tests from being rendered as a single batch. </p>
<p>   {mospagebreak title=Performance Testing Methods and Tests Systems}<br />   <strong>The testing methods:</strong><br /> To test how much of an impact 3DMark06 has on a system, I wanted to use multiple GPUs from different IHVs. Unfortunately, no ATi hardware was available at the time of testing. For this round of testing I used Leadtek&rsquo;s PX6600XT TDH Extreme (both in single and in SLI) as well as Leadtek&rsquo;s PX7800GTX TDH (256MB) once again in both single and SLI. Added to this, I ran these tests on three different CPUs: an Intel Extreme Edition 840 (with Hyper Threading on and off), an AMD Opteron 146 and an Opteron 170. This gave me a very good idea of how well the 3DMark06 testing suite scales with CPU speed and the addition of multiple cores.&nbsp; All tests were run from a clean install with the latest patches and updates; in addition the following software was installed to simulate normal usage on a normal system:<br />   Avast Anti Virus<br />   Microsoft Office 2003<br />   Half Life2<br />   Quake 4<br />   Fraps 2.7<br />   FEAR<br />   Driver version for the graphics cards was 81.98.<br />   <strong><strong><br />   <strong>The test systems:</strong><br />   <strong>Test system 1</strong><br />   </strong></strong>Intel Extreme Edition 840<br />   Asus P5WD2 Premium<br />   OCZ DDR2 PC2-6400 Platinum Enhanced Bandwidth Dual Channel 1GB (2x512MB)<br />   3x Hitachi T7K250 160GB 7200RPM SATA 3.0Gb HDD (RAID5)<br />   Antec Titan Server case with TruePower 2 550 Watt PSU<br />   Generic 16x DVD-ROM<br />   Leadtek PH7800GTX TDH 256MB (single mode only)<br />   Leadtek PH6600GT TDH Extreme (single mode only)</p>
<p>   <strong>Test system 2</strong><br />   ECS KN1 SLI Extreme<br />   AMD Opteron 146 <br />   AMD Opteron 170<br />   Geil ONE PC3200 DDR 1GB (2x512MB)<br />   2x Hitachi T7K250 160GB 7200RPM SATA 3.0Gb HDD (RAID 0)<br />   Anted True Power 2.0 550 Watt PSU<br />   Generic 16x DVD-ROM<br />   Leadtek PH7800GTX TDH 256MB (single and SLI mode)<br />   Leadtek PH6600GT TDH Extreme (single and SLI mode)<br />   Microsoft Windows XP Professional and Windows XP x64 Edition was used on both test systems<br />   {mospagebreak title=Performance The Tests}</div>
<p> 
<div>   <strong>The tests:</strong><br /> In order to understand the scores listed below you need to understand the way 3DMark06 calculates &#8211; not only the overall score, but also each subsystem score.<br />   SM2.0 Score = 120&#215;0.5x(SM2 GT1 Ave FPS + SM2 GT2 Ave FPS)<br />   HDR/SM3.0 Score = 100x.05x(SM3 GT1 Ave FPS + SM3 GT2 Ave FPS)<br />   CPU Score = 2500xSprt(CPU1 Ave FPS x CPU2 Ave FPS)<br />   3DMark06 Score = 2.5&#215;1.0/((1.7/GS +0.3/CPU Score)/2)</p>
<p>   GS score will be different depending upon the type of hardware used.<br />   GS for SM3.0 hardware = 0.5x(SM2 Score + HDRSM3 Score)<br />   GS for SM2.0 hardware = 0.75xSM2 Score<strong></p>
<p>   </strong></div>
<p><strong><br />   </strong>
<div align="center"><strong><strong>Test System 1 Hyperthreading Off</p>
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<td><a target="_blank" href="gallery/albums/album09/TS1_x86.sized.jpg" rel="lightbox[2444]"><img border="0" alt=" " src="index.php?option=com_gallery2&amp;Itemid=57&amp;g2_view=core.ShowItem&amp;g2_itemId=399" /></a> <a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=389&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=388&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a> </td>
<td><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=401&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=391&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
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<p>   <strong><br />   <strong>Test System 1 Hyperthreading On</strong></p>
<p>   </strong></div>
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<td><a target="_blank" href="gallery/albums/album09/TS1_x86_HT.sized.jpg" rel="lightbox[2444]"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=400&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>  </td>
<td>&nbsp;<a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=404&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=403&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a></td>
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<div align="center"><strong><br />   <strong>Test System 2 Opteron 146</strong></p>
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<td><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=407&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=406&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td>&nbsp;<a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=410&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=409&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a></td>
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<p>   <strong><br />   </strong></div>
<p><strong><strong>Test System 2 Opteron 170</strong></p>
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<td><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=413&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=412&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td>&nbsp;<a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=416&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="113" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=415&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a></td>
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<p>   <strong><br />   </strong>
<div align="center"><strong><strong>Test System 2 Opteron 170 @ 2.2GHz (220MHz x10)</strong><br />   </strong></div>
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<p> As you can see, 3DMark06 does take advantage of multiple CPU cores and even receives a small benefit from the two additional logical cores on the XE840 CPU. This is a good thing to see, as the extra overhead from hyperthreading actually slowed 3DMark05 down. It is also interesting to note that while SLI shows an almost 100% improvement on the graphics tests, in no way does it effect the CPU score, just as a very powerful CPU does not effect the graphics scores. This will allow users to determine what areas in their systems may be weak in terms of gaming performance. Even with a 10% overclock we do not see a 10% overall score increase. <br />   Finally below are screen shots taken during testing:</p>
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<td><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=425&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="120" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=424&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=431&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="120" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=430&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td>&nbsp;<a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=445&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="120" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=444&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a></td>
<td>&nbsp;<a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=370&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="120" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=369&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a></td>
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<td>&nbsp;<a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=374&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="120" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=373&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a></td>
<td>&nbsp;<a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=380&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="120" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=379&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a></td>
<td><a target="_blank" href="gallery/albums/album09/Deep_Freeze_2.sized.jpg" rel="lightbox[2444]" /><a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=383&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="120" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=382&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a>&nbsp;</td>
<td>&nbsp;<a target="_blank" href="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=386&amp;g2_serialNumber=1&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de"><img width="150" height="120" border="0" alt=" " src="gallery/main.php?g2_view=core.DownloadItem&amp;g2_itemId=385&amp;g2_serialNumber=2&amp;g2_GALLERYSID=a8d17ea4501911a5585bd69c91d408de" /></a></td>
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<p>   {mospagebreak title=After Thoughts}</p>
<p> 3DMark has become both a staple for measuring graphics performance by the technical press and as a method for establishing bragging rights about one&rsquo;s system. With 3DMark05 the tests could be swayed significantly by using either a powerful (or heavily overclocked) CPU or GPU. In 3DMark06, this is not the case. As noted above in the testing section, even OCing the CPU or GPU did not have a huge impact on the overall score.<br /> FutureMark has also embraced many new gaming trends and technologies in their testing suite, making 3DMark06 the most in-depth single testing suite for graphical system performance as it relates to 3D gaming available today. While no static benchmark will ever be a true measure of in-game performance, 3DMark06 comes closest to real world gaming of any testing software produced.</p>
<p>   You can view the entire gallery of images <a target="_blank" href="index.php?set_albumName=3DMark06&amp;option=com_gallery&amp;Itemid=43&amp;include=view_album.php">here</a></p>
<p>   Now go and grab it at <a target="_blank" href="http://www.futuremark.com">Futuremark</a></p>
<p>   Discuss the review <a target="_blank" href="http://www.planetamd64.com/index.php?showtopic=17206">here</a></p>
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